OctaneRender 2020.1 LightWave Production build 2020.1.3.0

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Re: OctaneRender 2020.1 LightWave Production build 2020.1.3.0

Postby promity » Sun Jul 26, 2020 1:03 am

promity Sun Jul 26, 2020 1:03 am
Surprisingly not so much - about 9 gigabytes of the allocated 32. at the same time LW consumes 50 gigabytes on this scene.
But the buffer loading takes about 6-8 minutes for Octane. And if you use LW native renderer, the loading is done in less than a minute.
BTW, the scene is - https://www.nonecg.com/3D-products/tokyo-shibuya/ - very good test for hardware.

The scene for 3DMax's looks like this. But for the LW (I was working for the NONECG), I've optimized it and converted most of the trees into instances.
Additional information.png
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Asus z9ped8ws/2x Intel Xeon E5-2692 v2/64gb ram/GTX1080+GTX 1070+GTX 980Ti/Samsung SSD 850 EVO 250 gb/
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.3.0

Postby promity » Thu Jul 30, 2020 5:40 am

promity Thu Jul 30, 2020 5:40 am
Hi Juan, the annotation for the new release of the Octane 2020.1.4 says the following:
Fixed a crash on Windows 7 when upsampling was enabled.

Could you confirm that in a plugin for LW this function will also work under Windows 7?
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.3.0

Postby juanjgon » Thu Jul 30, 2020 8:21 am

juanjgon Thu Jul 30, 2020 8:21 am
promity wrote:Hi Juan, the annotation for the new release of the Octane 2020.1.4 says the following:
Fixed a crash on Windows 7 when upsampling was enabled.

Could you confirm that in a plugin for LW this function will also work under Windows 7?

Sorry, I don't any Windows 7 system here, but a new plugin build including the new 2020.1.4 will be available in the upcoming days, so if you still have a Windows 7 system, you should be able to check it out yourself ;)

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.3.0

Postby promity » Thu Jul 30, 2020 8:24 am

promity Thu Jul 30, 2020 8:24 am
Ok, thank's.
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