OctaneRender for Maya 2020.1.3-17.23 [OBSOLETE]

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OctaneRender for Maya 2020.1.3-17.23 [OBSOLETE]

Postby JimStar » Thu Jul 09, 2020 10:15 pm

JimStar Thu Jul 09, 2020 10:15 pm
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2020.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2017, 2018, 2019 and 2020 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2020.1


Changes since version 17.22:

  • Implemented the support of vertical fit for camera-mapped images (camera-mapping checkbox in image textures is now a fit-options' selection list).
  • Fixed the upsampling stretching the render result in some un-even-size cases.


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


=================================
DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Thu Jul 30, 2020 3:42 am, edited 1 time in total.
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby pixerati2 » Fri Jul 10, 2020 10:18 pm

pixerati2 Fri Jul 10, 2020 10:18 pm
Is the Throw distance control broken for the spotlight? It seems to have little effect except at extremely low values. The same control behaves naturally in the Houdini version. I thought it might be a scale issue, but I've tried all kinds of scene scales with it...?
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby zurakan » Sun Jul 12, 2020 11:23 am

zurakan Sun Jul 12, 2020 11:23 am
i test Octane Composite Material Node
when create not maya is fatal error

maya 2020.2 and maya 2018.7 same error
Attachments
errorOctane_Capture02.JPG
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby zurakan » Sun Jul 12, 2020 11:44 am

zurakan Sun Jul 12, 2020 11:44 am
I only have this version on my pc still fatal error
I can use Octane Orbx material >> and use Composite material in side Orbx
Attachments
OCtane.JPG
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby JimStar » Sun Jul 12, 2020 8:31 pm

JimStar Sun Jul 12, 2020 8:31 pm
zurakan
I can't reproduce it, tried different Maya versions - no crashes...
Can you share the Maya dump files (it creates them in the Temp folder after every crash)?
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby zurakan » Mon Jul 13, 2020 10:13 am

zurakan Mon Jul 13, 2020 10:13 am
AppData\Local\Temp

CrashTemp.rar
Attachments
CrashTemp.rar
(374.91 KiB) Downloaded 171 times
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
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Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]

Postby JimStar » Wed Jul 15, 2020 12:52 am

JimStar Wed Jul 15, 2020 12:52 am
zurakan
Thanks for the dump-files.
This is some Autodesk's fluctuating bug (I can't reproduce it in any Maya versions), happening deeply in Maya's DependEngine.dll library's stacktrace.
Needs to be reported to Autodesk...
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