hi there,
if i export my c4d project as orbx, are the cameras exported as well?
i have an orbx file in unreal open, see the character and the landscape environment, but can't find my c4d camera...
is there a trick? where can i find it?
Moderator: ChrisHekman
lassinger wrote:I did that so that my character and also the surroundings became visible.
but the camera defined in c4d is not available in the object manager...
or must everything be extracted individually by target from the orbx...?
ChrisHekman wrote:lassinger wrote:I did that so that my character and also the surroundings became visible.
but the camera defined in c4d is not available in the object manager...
or must everything be extracted individually by target from the orbx...?
There is currently no camera extraction and conversion to unreal cameras. Neither for the extract rendertargets feature, or the orbx importer that converts to unreal.
Ill check if this would be possible.
lassinger wrote:ok, thank you!
i hope there is a solution to bring a c4d camera to unreal engine...ChrisHekman wrote:lassinger wrote:I did that so that my character and also the surroundings became visible.
but the camera defined in c4d is not available in the object manager...
or must everything be extracted individually by target from the orbx...?
There is currently no camera extraction and conversion to unreal cameras. Neither for the extract rendertargets feature, or the orbx importer that converts to unreal.
Ill check if this would be possible.
ChrisHekman wrote:It might be possible to add a way to use the rendertargets inside an ORBX proxy, including their animation data.
The other ORBX importing option that converts to unreal components, does not support animation atm. Its on the list, but it has a lower priority.
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