[21.x] New octane output issues, continued...

Forums: [21.x] New octane output issues, continued...
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1. That the issue has not already been disclosed
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Re: [21.x] New octane output issues, continued...

Postby J.C » Tue Jun 30, 2020 8:49 am

J.C Tue Jun 30, 2020 8:49 am
Hello? Will it be fixed?

Apart from this what tags can be used?
$OCTANE_PASS$ is one we know that works. Are there any other?
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Re: [21.4] New octane output issues, continued...

Postby pegot » Sun Aug 30, 2020 7:12 pm

pegot Sun Aug 30, 2020 7:12 pm
Bump
J.C wrote:3. Standalone tags are not working. Are there any other tags we are not aware of?

Any update on this? I'd like to be able to completely control the naming convention on how my files are output. I don't want the default "[OctaneExport]" to appear in front of my numbered sequences. Or if I do put my own text in there, then I don't want the default "_Combined" pass name appearing at the end.
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Re: [21.x] New octane output issues, continued...

Postby J.C » Mon Aug 31, 2020 5:07 pm

J.C Mon Aug 31, 2020 5:07 pm
Those bugs look like unsolvable issues as there is no comment whether they will be solved or not. Really strange :/
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Re: [21.4] New octane output issues, continued...

Postby linograndiotoy » Wed Sep 02, 2020 3:31 pm

linograndiotoy Wed Sep 02, 2020 3:31 pm
pegot wrote:Bump
J.C wrote:3. Standalone tags are not working. Are there any other tags we are not aware of?

Any update on this? I'd like to be able to completely control the naming convention on how my files are output. I don't want the default "[OctaneExport]" to appear in front of my numbered sequences. Or if I do put my own text in there, then I don't want the default "_Combined" pass name appearing at the end.


You can actually specify any Prefix in the Octane Prefix field. I normally use it to specify the filename; any string will work.
About the Suffix, I normally use $OCTANE_PASS$_### (for animation shorter than 1000 frames).
Don't specify any filename in the Output Path, just the path of the folder you want your renders to be saved to.
So, if you specify MyRender_ as Prefix and $OCTANE_PASS$_### as suffix, your file name will be MyRender_OctBeauty_096.EXR for example.
If you also specify the file name in the Output Path, you'll get MyRender_FILENAMEOctBeauty_096.EXR
You have quite a good control on customizing file names.
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Re: [21.x] New octane output issues, continued...

Postby J.C » Fri Sep 04, 2020 1:29 pm

J.C Fri Sep 04, 2020 1:29 pm
Thanks Lino for clearing this up. Where can we expect updated manual with all those undocumented features?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: [21.x] New octane output issues, continued...

Postby linograndiotoy » Sat Sep 05, 2020 2:21 pm

linograndiotoy Sat Sep 05, 2020 2:21 pm
J.C wrote:Thanks Lino for clearing this up. Where can we expect updated manual with all those undocumented features?

Not sure. I'm not directly involved in documentation.
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