Issues with fbx importer when Octane is enabled

Forums: Issues with fbx importer when Octane is enabled
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Issues with fbx importer when Octane is enabled

Postby Yichen_Dou » Sun Jun 14, 2020 4:08 am

Yichen_Dou Sun Jun 14, 2020 4:08 am
Blender_Octane_Edition_2020.1_21.8

When the engine is set to Octane, the FBX importer or maybe any other importer can sometimes throw error 'NoneType' object has no attribute 'image'

C:\Program Files\BlenderOctane\2.82\scripts\addons\io_scene_fbx\import_fbx.py

Probably caused by generating default material with textures during imports. I would appreciate if Otoy can delete the methods to create materials and textures, or add methods to import materials as Octane materials properly
OS:Windows 10 Pro, 64-bit
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Quad
RAM: 32.00 GB
Graphic Card:NVIDIA GeForce GTX 1060 6GB
Yichen_Dou
Licensed Customer
Licensed Customer
 
Posts: 36
Joined: Mon Dec 19, 2016 3:16 am

Re: Issues with fbx importer when Octane is enabled

Postby linograndiotoy » Tue Jun 16, 2020 8:44 am

linograndiotoy Tue Jun 16, 2020 8:44 am
We need to "rewrite" the Blender FBX importer so it can convert basic attributes and textures correctly into an Octane material.
My advice right now would be to impoprt FBX files in Cycles mode and then convert materials to Octane.
linograndiotoy
OctaneRender Team
OctaneRender Team
 
Posts: 1155
Joined: Thu Feb 01, 2018 7:10 pm

Re: Issues with fbx importer when Octane is enabled

Postby linograndiotoy » Sat Jun 27, 2020 8:41 am

linograndiotoy Sat Jun 27, 2020 8:41 am
This should now work fine in the recently released build.
linograndiotoy
OctaneRender Team
OctaneRender Team
 
Posts: 1155
Joined: Thu Feb 01, 2018 7:10 pm

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 6 guests

Fri Apr 19, 2024 9:11 pm [ UTC ]