OctaneRender® for 3ds max® v2020.1.3 - 10.12

Forums: OctaneRender® for 3ds max® v2020.1.3 - 10.12
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby samsue » Thu Jun 25, 2020 12:09 pm

samsue Thu Jun 25, 2020 12:09 pm
Hi, we need another slave build?
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby samsue » Fri Jun 26, 2020 9:51 am

samsue Fri Jun 26, 2020 9:51 am
Would it be possible for you to choose a folder and thus exchange between different Luts more easily? Like the Response menu?

would be so cool
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby paride4331 » Fri Jun 26, 2020 2:22 pm

paride4331 Fri Jun 26, 2020 2:22 pm
samsue wrote:Hi, we need another slave build?


Hi samsue,
you would install Octane slave node 2020.1.3 (8010300).
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby paride4331 » Fri Jun 26, 2020 2:28 pm

paride4331 Fri Jun 26, 2020 2:28 pm
mbetke wrote:Can someone explain the new volume spotlight a bit?
Are my System Units important? I use 1 Unit = Centimeters for ages. Depending on the scene I change Display Unit Size to cm or m.

I see in some samples scenes from paride that the System Units are set in meters.


Hi mbetke,
you can use the unit you prefer, keep in mind Octane think in meter, then in Octane nodes 1 is 1mt.
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby samsue » Fri Jun 26, 2020 3:01 pm

samsue Fri Jun 26, 2020 3:01 pm
paride4331 wrote:
samsue wrote:Hi, we need another slave build?


Hi samsue,
you would install Octane slave node 2020.1.3 (8010300).
Regards
Paride


yes, i have OctaneRender Enterprise 2020.1 (8010000)

stop works after update to 2020.1.3 - 10.12 from 10.11
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby acc24ex » Sun Jun 28, 2020 9:47 am

acc24ex Sun Jun 28, 2020 9:47 am
HHbomb wrote:Hi. I have a problem with Vol_spotlight. See pic.
Volume effect is done on intersection of spotlight cone and wall.
Nice and very fast effect nevertheless !


it seems that volumetric spotlight works like a geometry with light projected through it, yeah geometry doesn't really obsure light.. is this how it was implemented?
While I was waiting for this feature I started using blender in the meanwhile :)
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby Tharso » Sun Jun 28, 2020 2:24 pm

Tharso Sun Jun 28, 2020 2:24 pm
Hi! I cant complete the orbx export ! I receive a message ( Failed to create camera with m_PreExportNoCameraScript )

last version plugin and max 2021
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby mbetke » Sun Jun 28, 2020 3:30 pm

mbetke Sun Jun 28, 2020 3:30 pm
When render viewport is open and I modify stuff, then sometimes surfaces with displacement get switched off. Like a wall who is suddenly gone. Need to close and open window.
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby Sidches » Sun Jun 28, 2020 6:38 pm

Sidches Sun Jun 28, 2020 6:38 pm
mbetke wrote:When render viewport is open and I modify stuff, then sometimes surfaces with displacement get switched off. Like a wall who is suddenly gone. Need to close and open window.

+++++++++++
I saw this bug today in my final renderer, the first frame is right, and then the object just disappears.
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Re: OctaneRender® for 3ds max® v2020.1.3 - 10.12

Postby paride4331 » Mon Jun 29, 2020 11:37 am

paride4331 Mon Jun 29, 2020 11:37 am
Tharso wrote:Hi! I cant complete the orbx export ! I receive a message ( Failed to create camera with m_PreExportNoCameraScript )

last version plugin and max 2021


Hi Tharso,
With no Octane camera, did you check "enable temporary camera for export" option in Octane Global preference panel?
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Paride
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