Octane for unity installer

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Octane for unity installer

Postby fantome » Sat Jun 13, 2020 12:18 pm

fantome Sat Jun 13, 2020 12:18 pm
Hi Guys,

I would like to test octane for unity, but i can' t see the installer in my account :
account.JPG

I have 2 enterprises license with all access license. I can see installers for all other app, but only Unity is missing.
What am i doing wrong ?

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Re: Octane for unity installer

Postby ChrisHekman » Fri Jun 26, 2020 7:36 am

ChrisHekman Fri Jun 26, 2020 7:36 am
It is installed via the unity marketplace. Here you go :)
https://unity.otoy.com/guides/installation/
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Re: Octane for unity installer

Postby fantome » Tue Aug 25, 2020 4:16 pm

fantome Tue Aug 25, 2020 4:16 pm
Thanks for your answer chris and sorry for the delay answer.
i have installed the plugin succesfully but only with the automatic unity login.
log1.jpg


when i try to connect with my Enterprise License it failed.
log2.jpg


log3.jpg


I can connect to any octane plugin with my all access enterprise subscription : Maya / Houdini / Unreal / Standalone all work smoothly.
Why does it failed with Unity ?

i would have 2 other questions :

- it looks that i need to import and activate my license each time i create a new scene , am i doing something wrong or is it normal ?
- i am able to lunch octane only with the old 3d workflow, with hdrp i get very weird result , am i doing something wrong or does hdrp doesn't work with octane ?

thanks for your time !
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Re: Octane for unity installer

Postby ChrisHekman » Thu Aug 27, 2020 10:45 am

ChrisHekman Thu Aug 27, 2020 10:45 am
Might be fixed now. Could you try again?
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Re: Octane for unity installer

Postby fantome » Thu Aug 27, 2020 11:37 am

fantome Thu Aug 27, 2020 11:37 am
Thanks Chris it works perfectly now !

I am pretty new to unity, but :
- for HDRP mode it looks that the light and camera system is very different from 3D / URP as they use physically based value. I guess octane is not able at the moment to translate light intensities correctly, same for emission value in the shader, but it just looks to be a value conversion problem, as when you set a normalized value things works fine.

- For URP mode it looks to work at 85% and just need some polish on LUT / Values / Shader translation.

- For 3D mode it works perfectly so i guess it's the only full featured mode to work with octane for now ?

Are you going to support HDRP / URP at 100% also in the futur ? Do you have any ETA ?

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