Tokyomegaplex wrote:tim van helsdigen's method should work fine. i dont know if any octane noise is rest position based, that itself might be a redshift thing (i know that by default their noises are based on rest pos).
as long as you have a UV attribute on the mesh ur making it'll do something, and tim's method is definitely the best ive found for doing that. i used it on a project a while back where we had to transfer the alembic to c4d and render with arnold and it was fine.
Ahh, I see what you mean. I was trying with octane noise. I just tried with and image texture, and it seems to work! Is that just a limitation with Octane noise? Can't seem to get an image texture to work with triplanar tho.