why in AO mode specular materials are so dark ? ao dist plays too big of a role. it must be set to 0.1 for water to be normal transparency. Specular depth does nothing Can this be fixed ?
I remember in older version setting specular depth would change water brightness a lot. Now it's not visible
UPDATE:
specualr depth works with clear objects like a fish tank but inside small enclosed boxes water is too dark. Can we get a separate spinner for AO dist for specular shaders?
Thanks