by Wolfnimations » Tue Apr 28, 2020 7:09 pm
Wolfnimations
Tue Apr 28, 2020 7:09 pm
Hey antonio,
That is a feature from Cinema 4D and is not in Octane itsself.
It would be better to suggest this as a feature for Octane as a whole than just on the Unity plugin section of the forum.
But as an alternative you can also just use displacement.
Where you take a height map and plug it into a texture displacement node and from that node you plug the output in the displacement input on the material shader.
But if it's a mix material you plug it in the mix material displacement input since a mix material does not keep the displacements from the materials it mixes.
-Wolf