was the 4 split bug fixed when using network rendering ?
Also it's sad but RTX does nothing to speed up. having 20 2080TIs in AO mode render time drops from 37 sec to 35. We really thought to see 10 sec per frame. The scene is 5 mil polys
Started logging on 21.04.20 08:09:08
OctaneRender Enterprise 2020.1 RC3 (8000005)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21BF37A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD21C0AF60)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 000001FD21C01780) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'mtl-24 - Default' (NT_MAT_UNIVERSAL, 000001FD2B7D3BB0)
mbetke wrote:BUG:
When I use an Universal Material with opacity and set Metallic = 1 the opacity is lost. It works with 0.99 and 1.01 but 1.0 kills it.
Goldorak wrote:Stable should be out in the coming week
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