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Spectral shift renders the opposite values that are seen in the live viewer.
For example, if spectral shifting an image of an Octane Daylight Sun and I have it set to that I see mainly red tones emitting from around the sun in the live viewer windows, when I go to render I will see mainly green tones around the sun. And if I see mainly green colors from around the sun (or any light emitting source) in the live viewer window when I go to render they will be red not green.
Does anyone know why spectral shift settings are different in the render window then they are in the live viewer?
A) WINDOWS 10 1809 HOME
B) 2X NVIDIA (evga) GEFORCE GTX 1080 TIs
C) 64GB RAM
D) NVIDIA STUDIO DRIVER 442.19 RELEASE DATE 02/03/20
E) OCTANE STANDALONE VERSION 2019 1.5 (octane render enterprise)
F) OctaneRender plugin version - 2019 1.5
G) CINEMA 4D R20 .059
H) SPECTRAL SHIFT RENDERS THE OPPOSITE VALUE THAT IS SEEN IN THE LIVE VIEWER.