Animated texture

Forums: Animated texture
A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Animated texture

Postby tlevi » Tue Jun 19, 2018 1:13 pm

tlevi Tue Jun 19, 2018 1:13 pm
How to update the time on the PBR Render Target when trying to render an animation with PBR Recorder? (for animated textures and motion blur)
tlevi
 
Posts: 12
Joined: Tue Jun 05, 2018 1:39 pm

Re: Animated texture

Postby Xhed » Thu Jun 21, 2018 4:18 pm

Xhed Thu Jun 21, 2018 4:18 pm
This is not possible at the moment. We're working with Unity on support on getting signals on texture animations. Motion blur is a missing feature, which I'll need to discuss with Octane core devs on how to get that working from within Unity.
- Rick
User avatar
Xhed
OctaneRender Team
OctaneRender Team
 
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

Re: Animated texture

Postby tlevi » Mon Jun 25, 2018 9:15 am

tlevi Mon Jun 25, 2018 9:15 am
Thanks, looking forward to it! :)
tlevi
 
Posts: 12
Joined: Tue Jun 05, 2018 1:39 pm

Re: Animated texture

Postby jalley » Wed Mar 04, 2020 7:22 pm

jalley Wed Mar 04, 2020 7:22 pm
Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?

Thanks.
jalley
Licensed Customer
Licensed Customer
 
Posts: 27
Joined: Thu Aug 31, 2017 6:00 pm

Re: Animated texture

Postby ChrisHekman » Fri Mar 27, 2020 2:35 pm

ChrisHekman Fri Mar 27, 2020 2:35 pm
jalley wrote:Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?

Thanks.


Atm, not directly from within unity. What you can do is to record to ORBX with the PBR Recorder. And then load that orbx into standalone and render it out there. Then it should have motion blur, as the the recorder calculates the motion vectors when exporting to orbx.
If you dont have standalone, you could reimport the orbx as a proxy into Octane for Unity, and then render it out to png/exr using the PBR Recorder.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Return to Octane for Unity


Who is online

Users browsing this forum: No registered users and 7 guests

Thu Mar 28, 2024 4:08 pm [ UTC ]