Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

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Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Fri Mar 13, 2020 10:36 am

aoktar Fri Mar 13, 2020 10:36 am
Hi all,
This is the build of the plugin with first release candidate of 2020.1-RC2 SDK. This means that this release contains all features planned for the stable build once it is released but we may still go through more iterations to solve any issues as required. Please be aware this is still not a stable release so [i]please do not use this for production purposes Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1-RC2.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1-RC2-R4
- Animated ImageTexture/vdb support for collectin scene assets
- improved camera focus control for special cases

Changes of 2020.1-RC2[R3] plugin
- primitive light's default y-scale reverted
- Parameter: "Using osl for c4d noise/gradient" is ON by default. Keep OFF for backward compatibility
- Initial support for Fumefx plugin
- Wrong Id creation for mix materials from Livedb

Changes of 2020.1-RC2[R2] plugin
- Missing/wrong connection in node editor for Light tag
- Fixed shifted parameters(radius/radiusmap) in dirt node
- missing displacement on livedb export
- missing nodes after copy/paste
- Fixed the motionblur performance issue for xpEmitter+particle animation rendering


Changes of 2020.1-RC2 plugin
- This version has a crash detection system to catch if c4d/plugin crashed or closed by forcely. And stores the some information under _bugreports/octane directory for investigating. User can save it by the button("Generate log report") from Settings/other and send me/us.
- Multi transform/projection node creation for selected nodes.
- Fixes for added group feature for nodes
- Sun_intensity parameter for daylight/planetery
- Minor fixes

Changes of 2020.1-RC2

Improvements:
  • Performance improvement when using fast rounded edges with RTX geometry.
  • Make the ground in the Hosek daylight model dark when the sun is down.
  • Added sun intensity parameter to daylight and planetary environments.
  • Added opacity pin to shadow catcher material.

Bugfixes:
  • Fixed scenario in which geometry processed using RTX would be displayed in the wrong order.
  • Fixed scenario in which mediums would be not displayed correctly when mixing RTX and non-RTX primitives.
  • Fixed wireframe info pass with RTX on.
  • Fixed resolution lock when using DPI scaling.
  • Fixed slider and value bounds on the "fov" and "focal length" camera nodes.
  • Fixed inability to use extra UV sets with media.
  • Fixed issue causing planes to not to be displayed when they are the only objects in the scene.
  • Fixed issue causing info passes to get stuck at sample zero.
  • Fixed a bug where enabling shadow pass makes the main render pass's surfaces a lot brighter.
  • Fixed broken undo after replacing a node with some scripted node graphs.
  • Fixed incorrect import of some Alembic data using vertex attributes.
  • Fixed an issue with double-sided surface when using mix material, where the backface and the frontface should have its surface shaded equivalently.
  • Fixed illegal memory access happening during scene compilation with meshes producing very large vertex buffers.
  • Fixed issue that caused geometry that is on an inactive render layer to become visible behind a surface with a specular material with "affects alpha" on.
  • Fixed some scenarios producing wrong results due to alpha sampling not properly working with multiple layers inside a mix material.
  • Fixed artifacts with vertex displacement when the geometry has no UV and projection type is set to mesh UV.

WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R4_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R4_win.rar

OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.



ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Fri Apr 17, 2020 11:14 am, edited 7 times in total.
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby Kalua » Fri Mar 13, 2020 5:28 pm

Kalua Fri Mar 13, 2020 5:28 pm
Thank you, Aoktar!
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby aoktar » Fri Mar 13, 2020 6:20 pm

aoktar Fri Mar 13, 2020 6:20 pm
Kalua wrote:Thank you, Aoktar!

You're welcome, enjoy it!
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby divasoft » Fri Mar 13, 2020 7:09 pm

divasoft Fri Mar 13, 2020 7:09 pm
Multi transform/projection node creation for selected nodes
YES. Finally we got this so needed feature. Great.
Aoktar, how to connect input nodes to group? ImageTexture for example.
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby aoktar » Fri Mar 13, 2020 7:58 pm

aoktar Fri Mar 13, 2020 7:58 pm
divasoft wrote:Multi transform/projection node creation for selected nodes
YES. Finally we got this so needed feature. Great.
Aoktar, how to connect input nodes to group? ImageTexture for example.

You cannot do that because this feature is not implemented yet! I wrote that group is a WIP feature. Just wanted to give it for a test drive and see problems.
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby linograndiotoy » Sat Mar 14, 2020 11:19 am

linograndiotoy Sat Mar 14, 2020 11:19 am
Be sure to keep RTX off in this specific version.
It looks like material management gets messed up due to a current core issue if RTX is on. This will be solved soon (I just verified it alsohappens in the current internal Octane for Blender version).

Basically, when using different materials with RTX on, you'll experience having one material controlling all the others (and you can easily get Octane locked).

Again, this seems to be common to all plugin versions using 2020 RC2 (Cinema, Blender...) and is a Core issue.

For now just keep RTX off, waiting for the next fix.
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby twik25 » Sat Mar 14, 2020 3:35 pm

twik25 Sat Mar 14, 2020 3:35 pm
This seems more stable on my system than RC1, thank you! Any plans to incorporate the area light spread feature on primitive quad area lights via a slider? If so, is there any way to keep the actual light "lit" vs. it becoming gray and not visible?

Image

The same thing happens to lights with IES profiles... unless there is a setting I am missing.
ImageImage
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby blackcat321 » Sun Mar 15, 2020 6:26 am

blackcat321 Sun Mar 15, 2020 6:26 am
I found that as long as there is a shader with C4d layers in the scene, octane will crashImage
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby RinLovesYou » Sun Mar 15, 2020 10:47 am

RinLovesYou Sun Mar 15, 2020 10:47 am
Always great to see new updates! Render times get faster with every update for me!
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Re: Cinema4D version 2020.1-RC2(ReleaseCandidate)13.03.2020

Postby aoktar » Sun Mar 15, 2020 2:12 pm

aoktar Sun Mar 15, 2020 2:12 pm
blackcat321 wrote:I found that as long as there is a shader with C4d layers in the scene, octane will crashImage

It's not surprising, it's not stable. Try to don't use C4D shaders as much as possible. You can do the same with octane nodes or osl scripts.
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