Octane 2020 For Unreal Engine - v0.32: Geometry Cache

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Re: Octane 2020 For Unreal Engine - v0.33: Geometry Cache

Postby Notiusweb » Mon Mar 09, 2020 6:03 pm

Notiusweb Mon Mar 09, 2020 6:03 pm
Hi Chris, I am going to send you link for a test project.
It looks like Octane .33 has issue with opacity textures on characters run through UE4.
(It has been the case since first release, but this project will be for 4.24.3).

EyelashOpacity.jpg
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby gillmediastudio » Thu Mar 12, 2020 7:32 am

gillmediastudio Thu Mar 12, 2020 7:32 am
Greetings Chris!
This is Gill Media Studio. We are working of a hyper realistic CGI feature film inside unreal engine and we have purchased the enterprise edition of the standalone renderer and we are currently facing some issues.
Kindly look into the following!
We tested out the latest v0.33 release (Which actually is 0.32 for some reason) for UE. The camera and sequencer seems to be working fine, But the skeleton mesh with morph targets are disappearing from the render which wasn't the issue with some of the previous version (except the camera issue) like in v0.28. Is there a way to fix this?This is the biggest hurdle we are facing with the Renderer as our whole movie has facial performance capture driven by morph targets only.Kindly, Look into it on an urgent basis!
We'd like to collaborate on this project with you if possible and planning to buy upto 20 more license for production purposes!
This is the link to the teaser of our upcoming feature:

https://www.youtube.com/watch?v=xUhZHpGlYLo

We believe could be sky rocketed using your renderer only if the above mentioned problem is solved
Thank You!Looking forward to hearing from you.
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby natemac00 » Fri Mar 13, 2020 5:32 pm

natemac00 Fri Mar 13, 2020 5:32 pm
Any update on baking the Octane lights & materials to use in packaged usable file?
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby ChrisHekman » Tue Mar 17, 2020 1:25 pm

ChrisHekman Tue Mar 17, 2020 1:25 pm
gillmediastudio wrote:Greetings Chris!
This is Gill Media Studio. We are working of a hyper realistic CGI feature film inside unreal engine and we have purchased the enterprise edition of the standalone renderer and we are currently facing some issues.
Kindly look into the following!
We tested out the latest v0.33 release (Which actually is 0.32 for some reason) for UE. The camera and sequencer seems to be working fine, But the skeleton mesh with morph targets are disappearing from the render which wasn't the issue with some of the previous version (except the camera issue) like in v0.28. Is there a way to fix this?This is the biggest hurdle we are facing with the Renderer as our whole movie has facial performance capture driven by morph targets only.Kindly, Look into it on an urgent basis!
We'd like to collaborate on this project with you if possible and planning to buy upto 20 more license for production purposes!
This is the link to the teaser of our upcoming feature:

https://www.youtube.com/watch?v=xUhZHpGlYLo

We believe could be sky rocketed using your renderer only if the above mentioned problem is solved
Thank You!Looking forward to hearing from you.


I will look into this. And try to come with a new build somewhere around the end of this week.

In the meantime, there should be a plugin setting that forces the use of CPU skinning. You can try turning that on and see what happens.
Last edited by ChrisHekman on Tue Mar 17, 2020 1:44 pm, edited 1 time in total.
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby ChrisHekman » Tue Mar 17, 2020 1:42 pm

ChrisHekman Tue Mar 17, 2020 1:42 pm
natemac00 wrote:Any update on baking the Octane lights & materials to use in packaged usable file?


Lightmapping similar to unreals lightmapping system is in the works. The results of which should be usable without the plugin.
Is this what you mean?
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby ingmannori » Fri Apr 17, 2020 4:41 pm

ingmannori Fri Apr 17, 2020 4:41 pm
Hi guys,
I'm new to Octane for Unreal so I'm sorry if I'm asking for something stupid.
I just installed Unreal 4.24.3 from Epic Launcher and then I installed the latest OCT plugin "OctanePrime0_32_UE4_24.exe".
When launching the plugin I get a warning message "This build is not supported anymore. Please update to a newer version".
What am I doing wrong?
I also put cudnn64_7.dll in the right path...
Thank you in advance for any hints.

Andrea
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby StyleMarshal » Fri Apr 17, 2020 5:04 pm

StyleMarshal Fri Apr 17, 2020 5:04 pm
Hey Andrea , you also need the newest Standalone , you can download it here :
viewtopic.php?f=33&t=74419

btw . the newest Unreal Plugin is 0.33 :-)
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby ingmannori » Fri Apr 17, 2020 6:01 pm

ingmannori Fri Apr 17, 2020 6:01 pm
Thank you for the quick reply.
It seems that I'm not authorized to open the link...
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Re: Octane 2020 For Unreal Engine - v0.32: Geometry Cache

Postby ChrisHekman » Mon Apr 20, 2020 10:40 am

ChrisHekman Mon Apr 20, 2020 10:40 am
ingmannori wrote:Thank you for the quick reply.
It seems that I'm not authorized to open the link...


0.32 is an outdated build.
Here is the latest build: viewtopic.php?f=132&t=74177
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