Hi Chris, I am going to send you link for a test project.
It looks like Octane .33 has issue with opacity textures on characters run through UE4.
(It has been the case since first release, but this project will be for 4.24.3).
Moderator: ChrisHekman
gillmediastudio wrote:Greetings Chris!
This is Gill Media Studio. We are working of a hyper realistic CGI feature film inside unreal engine and we have purchased the enterprise edition of the standalone renderer and we are currently facing some issues.
Kindly look into the following!
We tested out the latest v0.33 release (Which actually is 0.32 for some reason) for UE. The camera and sequencer seems to be working fine, But the skeleton mesh with morph targets are disappearing from the render which wasn't the issue with some of the previous version (except the camera issue) like in v0.28. Is there a way to fix this?This is the biggest hurdle we are facing with the Renderer as our whole movie has facial performance capture driven by morph targets only.Kindly, Look into it on an urgent basis!
We'd like to collaborate on this project with you if possible and planning to buy upto 20 more license for production purposes!
This is the link to the teaser of our upcoming feature:
https://www.youtube.com/watch?v=xUhZHpGlYLo
We believe could be sky rocketed using your renderer only if the above mentioned problem is solved
Thank You!Looking forward to hearing from you.
natemac00 wrote:Any update on baking the Octane lights & materials to use in packaged usable file?
ingmannori wrote:Thank you for the quick reply.
It seems that I'm not authorized to open the link...
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