NOTE: The software in this forum thread is not 100% reliable, this is a development build and is meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release.
!!! THIS IS THE BETA VERSION OF OctaneRender PLUGIN, IT IS RELEASED FOR INITIAL BUG HUNTING ONLY !!!
!!! PLEASE DON'T USE IT FOR PRODUCTION & DON'T SAVE THE SCENES FROM THIS BETA VERSION FOR FUTURE USE AS THERE ARE HIGH CHANCES TO LOSE THEM !!!
!!! SCENES SAVED IN THIS BETA VERSION ARE NOT GUARANTEED TO WORK IN SUBSEQUENT VERSIONS !!!
!!! THE RENDER ENGINE IS YET TO BE STABLE, SOME CRASHES & BUGS ARE EXPECTED FOR THIS TEST VERSION OF THE PLUGIN !!!
Otoy® is proud to announce the availability of a new test version of OctaneRender™ for Maya®: OctaneRender™ 2020.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
Maya® Version Requirements
This release will work with Maya® Versions 2017, 2018, 2019 and 2020 64-bit on Windows, Linux and OSX operating systems.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.
Changelog and the installers for Octane Standalone 2020.1 are here:
OctaneRender Standalone 2020.1 XB3
Changes since versions 17.7:
- Implemented the "pick latitude/longitude from map" functionality for the "Daylight system" modes of the Daylight-environment and Planetary-environment. See the respective rollouts in the SunSky node's Attribute Editor.
- Fixed OSX issue with Maya 2020.
- Fixed missing film settings in some of exported cameras-targets.
KNOWN ISSUES:
- "CUDA error 700" and other CUDA errors are expected to happen from time to time: these are the Octane engine's bugs. Should be fixed with later SDK/Standalone versions...
- Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.
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Subscription Enterprise Downloads
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OctaneRender for Maya Enterprise [Windows]
OctaneRender for Maya Enterprise [Linux]
OctaneRender for Maya Enterprise [MacOS]
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Subscription Studio Downloads
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OctaneRender for Maya Studio [Windows]
OctaneRender for Maya Studio [Linux]
OctaneRender for Maya Studio [MacOS]