OctaneRender® for 3ds max® v2019.1.5 - 8.17

Forums: OctaneRender® for 3ds max® v2019.1.5 - 8.17
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Thu Jan 30, 2020 4:00 pm

coilbook Thu Jan 30, 2020 4:00 pm
Hi Paride,
This version doesn't update animated Amount value during rendering in mix material
I attached the scene, If you render from frame 11 to 12 lights should change but they don't during rendering. If you open octane viewport and slide the slide it will update
Attachments
kkkkkkkkkkkkkkkkkkkk.jpg
no update.zip
(8.81 MiB) Downloaded 187 times
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby neonZorglub » Fri Jan 31, 2020 2:56 am

neonZorglub Fri Jan 31, 2020 2:56 am
coilbook wrote:Hi Paride,
This version doesn't update animated Amount value during rendering in mix material
I attached the scene, If you render from frame 11 to 12 lights should change but they don't during rendering. If you open octane viewport and slide the slide it will update


Hi coilbook,
Sorry about that; this will be fixed in the next release
Thanks for your scene, and the work-around to use 'Force Update Time on Prerender' in the global preferences !
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Fri Jan 31, 2020 3:03 am

coilbook Fri Jan 31, 2020 3:03 am
neonZorglub wrote:
coilbook wrote:Hi Paride,
This version doesn't update animated Amount value during rendering in mix material
I attached the scene, If you render from frame 11 to 12 lights should change but they don't during rendering. If you open octane viewport and slide the slide it will update


Hi coilbook,
Sorry about that; this will be fixed in the next release
Thanks for your scene, and the work-around to use 'Force Update Time on Prerender' in the global preferences !

Thank you!
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby remKa » Fri Jan 31, 2020 2:43 pm

remKa Fri Jan 31, 2020 2:43 pm
Hello paride4331,

I didn't touch the parallel value, when I decrease it it works but if I modify any value (texture gamma, power of a light etc...), I can't render my scene anymore and I have to relaunch 3ds Max (or windows sometimes !)

Do you think I should get 64Gb of ram instead of just 32gb ?
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Fri Jan 31, 2020 9:10 pm

coilbook Fri Jan 31, 2020 9:10 pm
neonZorglub wrote:
coilbook wrote:Hi Paride,
This version doesn't update animated Amount value during rendering in mix material
I attached the scene, If you render from frame 11 to 12 lights should change but they don't during rendering. If you open octane viewport and slide the slide it will update


Hi coilbook,
Sorry about that; this will be fixed in the next release
Thanks for your scene, and the work-around to use 'Force Update Time on Prerender' in the global preferences !



Hi neonZorglub,
Can you please look into mesh emitters and phoenix fire emitters and AI light. It seems that AI light works well only with native octane lights but not with mesh or phoenix fire light emitters, Thank you
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Sat Feb 01, 2020 3:33 am

coilbook Sat Feb 01, 2020 3:33 am
Hi Paride,
HEre is the scene with improper phoenix motion blur. At least if they can fix camera motion blur (reverse it)

Please try attached camera to the box and stationary camera. Phoenix mb does opposite effect unlike the box.

scene link https://wetransfer.com/downloads/921c5b ... 543/23b532


I hope this can be fixed soon. Same happens with liquids
Attachments
phoenix bug.jpg
Last edited by coilbook on Sat Feb 01, 2020 2:38 pm, edited 1 time in total.
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby remKa » Sat Feb 01, 2020 11:09 am

remKa Sat Feb 01, 2020 11:09 am
Ok I got it :

when I open my scene on 3dsmax, I got 5gb of RAM being used.

Then, I open octane viewport and the RAM goes up to 24 gb, it renders fine.

But most of the time after this first render, when I close the viewport, the RAM usage is stucked to 14/16 GB and never goes down,
no matter if I wait several minutes without doing anything. And there is where the crash happens.


EDIT : adding 32Gb of ram solved everything, sorry for bothering you ;)
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby mbetke » Mon Feb 03, 2020 7:25 am

mbetke Mon Feb 03, 2020 7:25 am
@Coilbook: Just out of interest. What field of profession are you doing 3d for? You keep posting stuff with water and fire for years now.
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Tue Feb 04, 2020 1:57 am

coilbook Tue Feb 04, 2020 1:57 am
mbetke wrote:@Coilbook: Just out of interest. What field of profession are you doing 3d for? You keep posting stuff with water and fire for years now.

Hi,
They do educational animation on various subjects and I help them with tech issues they have with octane. It's just every time we render with phoenix we get tons of bugs and problems
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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17

Postby coilbook » Tue Feb 04, 2020 1:50 pm

coilbook Tue Feb 04, 2020 1:50 pm
Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel

2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?

Thank you
Attachments
smoke.jpg
volumes.jpg
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