Bug of ORBX in standolne

Forums: Bug of ORBX in standolne
Sub forum for bug reports

Moderator: ChrisHekman

Bug of ORBX in standolne

Postby HRHBG » Tue Jan 14, 2020 1:11 pm

HRHBG Tue Jan 14, 2020 1:11 pm
Hellow~ I export scene into a ORBX file and I open it with OctaneStandalone, but one of a material element is wrong. When I open octaneGUI in Unreal, it will be normal. So, I should create octane material to solve this problem?
Image
Image
HRHBG
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

Re: Bug of ORBX in standolne

Postby ChrisHekman » Wed Jan 15, 2020 8:08 pm

ChrisHekman Wed Jan 15, 2020 8:08 pm
I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Re: Bug of ORBX in standolne

Postby HRHBG » Thu Jan 16, 2020 11:05 am

HRHBG Thu Jan 16, 2020 11:05 am
ChrisHekman wrote:I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?


The model is Paragon kwang in Unreal market
Image
HRHBG
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

Re: Bug of ORBX in standolne

Postby ChrisHekman » Thu Jan 16, 2020 11:28 am

ChrisHekman Thu Jan 16, 2020 11:28 am
Ah that makes sense. The paragon assets use complex materials with a lot of different node types. And Octane cannot support all types of nodes.
It looks like the emissive input covers the entire arm instead of just the jewel it is supposed to be on. i'll check it out if i can find the issue here.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 968
Joined: Wed Jan 18, 2017 3:09 pm

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Mar 29, 2024 2:08 pm [ UTC ]