OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Forums: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Lewis » Thu Jan 02, 2020 3:33 pm

Lewis Thu Jan 02, 2020 3:33 pm
AndyM1969 wrote:Yep, every scene, old and new.


hmm weird, must be something specific in your system/setup then 'coz i just opened another old scene (made in octane 4.05) and as you can see it works fine in 2020.1.0.1 (XB2)
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby juanjgon » Thu Jan 02, 2020 3:59 pm

juanjgon Thu Jan 02, 2020 3:59 pm
AndyM1969 wrote:Latest drivers Jouanjo, as always.

Error log reports:

00:09:47 (0587.68) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered
00:09:47 (0587.68) * OCTANE API MSG: -> failed to load symbol data to the device(kernel data)
00:09:47 (0587.68) * OCTANE API MSG: device 1: path tracing kernel failed


Are you sure that you are not mixing Octane builds in your system? I'm talking about the Octane.dll and Octane.dat files. Can you please check the plugin and Octane .dll versions in the plugin "About" window? ... In any case, could be great to know if Octane can work fine on your system checking if Octane 2020.1 XB2 Standalone works fine. In this case, the problem is on the LightWave plugin installation side for sure.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Carlos3D » Fri Jan 03, 2020 4:43 am

Carlos3D Fri Jan 03, 2020 4:43 am
I have difficulty using these two functions will be a bug or is there something to do?

Thanks Juanjo and Happy new year.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby rustyippolito » Sun Jan 05, 2020 3:11 am

rustyippolito Sun Jan 05, 2020 3:11 am
Hi Juanjo-

Is there any plan to have the Lightwave plugin include these OSL options like in the C4D plugin? They look VERY handy:)

And Happy 2020!!

OSL_Pattern_Options.png
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Mastoy » Mon Jan 06, 2020 8:19 am

Mastoy Mon Jan 06, 2020 8:19 am
Hello Juanjo
I get an instant crash on the render slave as soon as it starts rendering :

Image

The master sends the scene, the slave deamon crashes and restarts, and so on ...
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby AndyM1969 » Mon Jan 06, 2020 9:56 am

AndyM1969 Mon Jan 06, 2020 9:56 am
Finally got it working but of course there are problems, volume node in environment is broken, regardless of settings it either has no effect at all or produces a completely black render.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Carlos3D » Mon Jan 06, 2020 8:26 pm

Carlos3D Mon Jan 06, 2020 8:26 pm
Hi Juanjo.

Is there any possibility that the Region limit of this window will work with Denoiser?

Without this I am always required to render the whole frame or all scene in an animation.

Thanks.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Carlos3D » Mon Jan 06, 2020 8:31 pm

Carlos3D Mon Jan 06, 2020 8:31 pm
rustyippolito wrote:Hi Juanjo-

Is there any plan to have the Lightwave plugin include these OSL options like in the C4D plugin? They look VERY handy:)

And Happy 2020!!

OSL_Pattern_Options.png



Soon bro, Juanjo is step by step implementing the 2020 functions. ;)
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby juanjgon » Tue Jan 07, 2020 3:55 pm

juanjgon Tue Jan 07, 2020 3:55 pm
Carlos3D wrote:I have difficulty using these two functions will be a bug or is there something to do?


Yes, sorry. There is a bug in the random walk sss node lock steps feature GUI. It will be fixed in the next build.

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-Juanjo
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby juanjgon » Tue Jan 07, 2020 3:58 pm

juanjgon Tue Jan 07, 2020 3:58 pm
Carlos3D wrote:Hi Juanjo.

Is there any possibility that the Region limit of this window will work with Denoiser?

Without this I am always required to render the whole frame or all scene in an animation.

Thanks.


I'm not sure if this is even possible in Octane, but in any case be aware that the AI denoising works using the whole frame as a reference ... denoising a render region will not match the initial denoising for sure, producing flickering in the animated sequences.

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-Juanjo
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