Hi
I have a question about maximum instance count in houdini octane.
10 million scattered objects in octane makes houdini exit even without any crash! is 10 million a top limit???
Thanks
Moderator: juanjgon
snakeboxmedia wrote:Make sure your instances are not overlapping!! VERY important and octane doesn't like it.
if you make a small sphere and scatter 1 mill simple objects so they are packed and intersect, octane will crash instantly. if you take the same setup but scale up the sphere until the 1 mill objects do not touch each other, it will render easy and fast. not sure what your setup looks like, but worth keeping in mind.
modjtaba wrote:snakeboxmedia wrote:Make sure your instances are not overlapping!! VERY important and octane doesn't like it.
if you make a small sphere and scatter 1 mill simple objects so they are packed and intersect, octane will crash instantly. if you take the same setup but scale up the sphere until the 1 mill objects do not touch each other, it will render easy and fast. not sure what your setup looks like, but worth keeping in mind.
Then I wont reach simple goals like a dense jungle or trees. will mean we should set octane aside from lots of scenarios ...
snakeboxmedia wrote:modjtaba wrote:snakeboxmedia wrote:Make sure your instances are not overlapping!! VERY important and octane doesn't like it.
if you make a small sphere and scatter 1 mill simple objects so they are packed and intersect, octane will crash instantly. if you take the same setup but scale up the sphere until the 1 mill objects do not touch each other, it will render easy and fast. not sure what your setup looks like, but worth keeping in mind.
Then I wont reach simple goals like a dense jungle or trees. will mean we should set octane aside from lots of scenarios ...
sure you can, I rendered this no problem.
https://vimeo.com/357988108
you just have to setup your instancing correctly.
Users browsing this forum: No registered users and 2 guests