I finally started using the octane plugin in Houdini again, haven't touched it since the first version years ago. I've used Octane a ton in c4d where it feels like it was built into the app. I have a few questions about where the plugin may be headed.
What's with the target shop? This feels completely strange and almost like its texturing the camera to make Octane run.
Is there any way to get device information on the IPR like in c4d? GPU temps, etc. I can't seem to figure out how to enable that feature if it's there.
Any chance we could see the whole IPR get HiDPI support? it's nearly impossible to read on a 4k screen.
Will we be getting access to basecolor_texture control in materials? I haven't seen this brought up in a while, but its something I use a lot.
Overall things feel very scattered compared to the cinema 4d plugin, and it'd be great to know if there are UX plans on the horizon.
The redshift integration in Houdini feels like its a native plugin, octane in c4d feel like it's a native plugin.