OctaneRender for Maya 2020.1xb1-17.3 [OBSOLETE]

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OctaneRender for Maya 2020.1xb1-17.3 [OBSOLETE]

Postby JimStar » Tue Dec 03, 2019 12:56 am

JimStar Tue Dec 03, 2019 12:56 am
Forum rules:
NOTE: The software in this forum thread is not 100% reliable, this is a development build and is meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release.

!!! THIS IS THE BETA VERSION OF OctaneRender PLUGIN, IT IS RELEASED FOR INITIAL BUG HUNTING ONLY !!!
!!! PLEASE DON'T USE IT FOR PRODUCTION & DON'T SAVE THE SCENES FROM THIS BETA VERSION FOR FUTURE USE AS THERE ARE HIGH CHANCES TO LOSE THEM !!!
!!! SCENES SAVED IN THIS BETA VERSION ARE NOT GUARANTEED TO WORK IN SUBSEQUENT VERSIONS !!!
!!! THE RENDER ENGINE IS YET TO BE STABLE, SOME CRASHES & BUGS ARE EXPECTED FOR THIS TEST VERSION OF THE PLUGIN !!!


Otoy® is proud to announce the availability of a new test version of OctaneRender™ for Maya®: OctaneRender™ 2020.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 2020.1 are here:
OctaneRender Standalone 2020.1 XB1


Changes since versions 16.1:

  • Integrated the new 2020.1 XB1 rendering engine.
  • Implemented the support of peer-GPUs setup.
  • Implemented the support of OSL-texture's dynamic plugs for DB-import.
  • Implemented the support of layered material (including DB-import).
  • Implemented the nodes-deduplication functionality in the DB-import module.
  • Implemented the import of any DB-material as Maya ORBX material. See the new "Import as ORBX material" checkbox in DB-section of Octane globals.
  • Implemented the import of DB-material names.
  • 2D Pan-Zoom support implemented.
  • Fixed a bug: crash when DB-importing some nodes having compound plugs.

KNOWN ISSUES:
  • The Octane SDK 2020.1 XB1 is only released for Windows and Linux. Thus OSX is not supported by this plugin release.
  • "CUDA error 700" and other CUDA errors are expected to happen from time to time: these are the Octane engine's bugs. Should be fixed with later SDK/Standalone versions...
  • Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]
Last edited by JimStar on Wed Dec 18, 2019 11:02 pm, edited 2 times in total.
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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby hgarrou » Tue Dec 03, 2019 1:40 am

hgarrou Tue Dec 03, 2019 1:40 am
Thank you for all you guys do.
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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby calus » Wed Dec 04, 2019 9:44 pm

calus Wed Dec 04, 2019 9:44 pm
Many nice improvements and fixes for the Octane DB in this version, this is quite efficient and pleasant to use now,
and thank you very much for the option to import as orbx materials :)
Pascal ANDRE
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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby itsallgoode9 » Mon Dec 09, 2019 4:04 pm

itsallgoode9 Mon Dec 09, 2019 4:04 pm
question, is the "peer gpu support" the shared VRAM across cards (NVLINK, i think it's called?)? or is that something different ?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby BK » Tue Dec 10, 2019 3:45 am

BK Tue Dec 10, 2019 3:45 am
itsallgoode9 wrote:question, is the "peer gpu support" the shared VRAM across cards (NVLINK, i think it's called?)? or is that something different ?


Hi Itsallgoode9,

Yes, the NVLINK GPU P2P (Peer to Peer) is now supported on this release. As soon as we hook two GPU via a Bridge (https://www.pugetsystems.com/labs/suppo ... s-10-1266/) Octane for Maya would automatically detect the settings then enable them from the Devices tab.

Cheers :)
Kind Regards

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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby itsallgoode9 » Tue Dec 10, 2019 12:53 pm

itsallgoode9 Tue Dec 10, 2019 12:53 pm
awesome, thanks for the clarity on this. Great feature to have.

Any chance you know if I can use a quadro bridge on my 2080ti's? I haven't found a super clear answer on this and the 3rd party options are hideous. I think the answer is yes?

Also, is this version compatible with Maya 2020 or it "Octane 2020"?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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Re: OctaneRender for Maya 2020.1xb1-17.3 [BETA]

Postby JimStar » Tue Dec 10, 2019 7:12 pm

JimStar Tue Dec 10, 2019 7:12 pm
itsallgoode9
The supported Maya versions are stated in the description (2016.5 - 2019). The Octane engine integrated in this plugin version is a part of the plugin's version number (2020.1xb1).
Maya 2020 support is going to be implemented in upcoming plugin versions.
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