OctaneRender™ 2019.1.3

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OctaneRender™ 2019.1.3

Postby abstrax » Fri Nov 01, 2019 9:09 am

abstrax Fri Nov 01, 2019 9:09 am
Hi all,

This release contains more fixes for 2019.1.x. The main change is a complete overhaul of auto-bump which hopefully works now better than before.

Please note that since 2019.1.2 the Enterprise Octane network slave is distributed in its own package.

To find an overview of the features of 2019.1 please go here.

Also make sure that you have a NVIDIA driver of version 419.x or higher.


Changes since OctaneRender 2019.1.2:

  • Overhauled the auto-bump feature of vertex displacement, which fixes multiple issues that were reported. Now, auto-bump works with vector displacement maps as well and you can add an additional bump map on top of auto-bump. As funk has noted it doesn't work correctly with projections other than UV mapping , which was an oversight on and will be fixed in the next release, which we will release as soon as that is done.
  • Fixed direct lighting kernel looking different to v4 and 2018.1 when fake shadow is used + when a bunch of glossy materials with no diffuse and specular textures are used.
  • Fixed volume rendering in legacy mode (see viewtopic.php?p=369698#p369698).
  • Fixed a small memory leak when rendering is stopped.
  • Make placement gizmos and the world frame indicator show up when using OSL cameras.
  • Fixed missing tick mark to show the selected item in enum and image resolution drop-down lists.
  • Fixed preview menu item in LiveDB component.
  • Fixed wrong handling of extra arguments in the OSL environment() function.
  • Fixed minor bug in OSL compiler which breaks float val[2]; getattribute("camera:clip", val);.
  • Lua: Fixed a bug in the Lua pin setter for strings which effectively didn't work.

Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2019.1.3 Standalone for Windows (installer)
OctaneRender Enterprise 2019.1.3 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2019.1.3 Standalone for MacOS
OctaneRender Enterprise 2019.1.3 Standalone for Linux

OctaneRender Enterprise 2019.1.3 Slave for Windows (installer)
OctaneRender Enterprise 2019.1.3 Slave for Windows (ZIP archive)
OctaneRender Enterprise 2019.1.3 Slave for MacOS
OctaneRender Enterprise 2019.1.3 Slave for Linux

Downloads for Studio subscription users:

OctaneRender Studio 2019.1.3 Standalone for Windows (installer)
OctaneRender Studio 2019.1.3 Standalone for Windows (ZIP archive)
OctaneRender Studio 2019.1.3 Standalone for MacOS
OctaneRender Studio 2019.1.3 Standalone for Linux

Demo downloads:

OctaneRender Demo 2019.1.3 Standalone for Windows (installer)
OctaneRender Demo 2019.1.3 Standalone for Windows (ZIP archive)
OctaneRender Demo 2019.1.3 Standalone for MacOS
OctaneRender Demo 2019.1.3 Standalone for Linux


Happy rendering
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby PolderAnimation » Fri Nov 01, 2019 9:14 am

PolderAnimation Fri Nov 01, 2019 9:14 am
"Overhauled the auto-bump feature of vertex displacement, which fixes multiple issues that were reported. Now, auto-bump works with vector displacement maps as well and you can add an additional bump map on top of auto-bump."

very nice!
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby funk » Fri Nov 01, 2019 4:21 pm

funk Fri Nov 01, 2019 4:21 pm
Thanks team
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby nejck » Fri Nov 01, 2019 4:55 pm

nejck Fri Nov 01, 2019 4:55 pm
Indeed, thank you for all the hard work! The bug fixes are really welcome :)
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby funk » Fri Nov 01, 2019 5:45 pm

funk Fri Nov 01, 2019 5:45 pm
I'm doing a quick autobump test and it looks broken.

Top is 2019.1.3
Bottom is 2019.1.2

vertex_displacement_auto_bump.png
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby linograndiotoy » Fri Nov 01, 2019 9:53 pm

linograndiotoy Fri Nov 01, 2019 9:53 pm
My feeling is AutoBump map is missing an option.
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby aoktar » Fri Nov 01, 2019 11:06 pm

aoktar Fri Nov 01, 2019 11:06 pm
funk wrote:I'm doing a quick autobump test and it looks broken.

Top is 2019.1.3
Bottom is 2019.1.2

vertex_displacement_auto_bump.png

As far as my tests it works well
d1.jpg

d2.jpg

d3.jpg
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby funk » Sat Nov 02, 2019 12:13 am

funk Sat Nov 02, 2019 12:13 am
aoktar wrote:As far as my tests it works well


It seems to only work correctly for "Mesh UV" projection (which you are using). My example is using an "XYZ to UVW" projection.

I just tried changing yours to "box" projection and see similar problems. It almost looks like incorrect vertex normals are being created?
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby aoktar » Sat Nov 02, 2019 1:03 am

aoktar Sat Nov 02, 2019 1:03 am
funk wrote:It seems to only work correctly for "Mesh UV" projection (which you are using). My example is using an "XYZ to UVW" projection.
I just tried changing yours to "box" projection and see similar problems. It almost looks like incorrect vertex normals are being created?

Probably, so let's change your note as "it's not working well on different projection types", but very well with UV type.
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Re: OctaneRender™ 2019.1.3 [current 2019.1.x]

Postby funk » Sun Nov 03, 2019 3:44 am

funk Sun Nov 03, 2019 3:44 am
I did an animated displacement test in 2019.1.2, but the file crashes in 2019.1.3

Load the orbx and select the render target. It crashes to desktop.

I have also attached a video of what it should look like
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