Good morning, first post here.
Thank you for the amazing Octane plugin for Unreal, having a lot of fun with it and is surprisingly easy to get it all started.
I'm having an issue rendering out a sequencer animation path.
I have followed the instructions but perhaps I missed something. The animation only renders out either just the first frame, or the first and second and it seems to hang afterwards
UE Version 4.23
Steps taken to render out sequencer.
- Fresh startup of project.
- Open map that contains the sequencer animation
- Hit "Octane" to start it up.
- Hit "render" on the RenderTarget that is placed in scene.
- Open animation sequence
- Hit render to file
- Select "Octane Image" and make sure {file} is there for output naming.
It only renders the first frame and that is it. The sample count is set to 100, on the first frame it calculates it all the way to 100 as it should i guess, but afterwards it's just stuck at 100/100. Unreal is reporting that the video is still being rendered, however nothing after the first frame is being save/outputted.
Any help would be appreciated, thank you.
// EDIT - adding image of setup
https://www.imgbin.net/JQ3sym1I6l