OctaneRender™ 2019.1.2

Forums: OctaneRender™ 2019.1.2
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby SSmolak » Tue Oct 22, 2019 4:04 pm

SSmolak Tue Oct 22, 2019 4:04 pm
Please update the SDK to make Octane plugins support NV Link.
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby abstrax » Tue Oct 22, 2019 9:48 pm

abstrax Tue Oct 22, 2019 9:48 pm
SSmolak wrote:Please update the SDK to make Octane plugins support NV Link.

We are planning to get another build out this week that should fix this problem.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby SSmolak » Tue Oct 22, 2019 10:20 pm

SSmolak Tue Oct 22, 2019 10:20 pm
abstrax wrote:
SSmolak wrote:Please update the SDK to make Octane plugins support NV Link.

We are planning to get another build out this week that should fix this problem.


Thank you very much ! Finally we will be able to build larger scenes or using better textures without worrying about memory problems.
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby nejck » Wed Oct 23, 2019 7:36 am

nejck Wed Oct 23, 2019 7:36 am
abstrax wrote:
SSmolak wrote:Please update the SDK to make Octane plugins support NV Link.

We are planning to get another build out this week that should fix this problem.


Thank you for fixing it! Much, much appreciated! :)
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby linograndiotoy » Wed Oct 23, 2019 9:14 am

linograndiotoy Wed Oct 23, 2019 9:14 am
Hi!

It looks like the first input in the Multiply Texture node it's always clumped to a value <= 1. The second input can accept any value (you can use a Grayscale Texture with a value of 4 for example, and it will be "kept").
This behaviour can create some issues, since artists would expect to get the same result whatever the order of the values is (I've been contacted by a user, Umberto Celentano, that was getting different results when inverting the values in Octane for Blender, so I investigated the Multiply Texture behaviour in Standalone).

Would it be possible to make the first input in the Multiply Texture node free to accept any value just like the second input?

Thanks!
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby Jolbertoquini » Wed Oct 23, 2019 3:00 pm

Jolbertoquini Wed Oct 23, 2019 3:00 pm
Jolbertoquini wrote:Hi Guys,

Me again about the same thing cause I didn't had any reply or help to understand the reasons behind if is a Maya Plug issue or a Standalone about Alembic instances?
The strange thing is Octane 3.06 works and other Octane not which makes the file huge cause doesn't recognize the instances as scatter nodes the file scene and the breakdown problem description is on the link here:

https://render.otoy.com/forum/viewtopic.php?f=33&t=71853&p=365558#p365558

Can somebody give us a light and a reply about it? the same issue on this version.

Regards,
JO


Hello Guys!

Anything about this? since I didn't have any reply about it, I guess you Guys are busy but I would like to have a information , if you guys checked the files open on 3.06 and then on the new versions. is really problematic with the fact it doesn't support anymore this Alembic feature or maybe I'm wrong ? Would be helpful some explanation please.

Best,
JO
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Re: OctaneRender™ 2019.1.2 [current 2019.1.x]

Postby coilbook » Thu Oct 24, 2019 11:23 pm

coilbook Thu Oct 24, 2019 11:23 pm
Hi Otoy,
is it hard to create 7 frame temporal denoiser for animations so denoised areas won't be jittering from frame to frame? Like here disney did https://youtu.be/eGAjsSNtX6E?t=388
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