I have a flame done with Turbulence FD.
It has a texture emission on it - all good.
However, like other emissive textures, if i turn off " visible on diffuse" and "visible on Specular" its still visible on diffuse/specular. ( those tick boxes don't appear to have any effect)
I'm not sure if this has always been the case but seems to be that way in 2019.1.1
Essentially i'd like to have a flame in the scene but have the control as to wether it casts light or not.. Exactly like I have on other emissive materials.
Any thoughts?