funk wrote:BUG: Displacement causing shading normals on other materials to be faceted?
I'm running into an issue where having displacement on a material on 1 mesh, causes materials on other meshes to become faceted
1. Load the orbx and select the render target to render
NOTE: The 2 teapots look faceted
2. Disconnect the "displace%Default" material/nodegraph from the abc node
RESULT: Now the smoothing on the teapots is correct (smooth)
Please let me know from which plugin did you export this scene?