funk wrote:BUG: Toon materials using "camera" light, render black unless you add toon light to the scene
This is now fixed and will be in the next version, thanks for reporting.
funk wrote:BUG: Toon materials using "camera" light, render black unless you add toon light to the scene
abstrax wrote:3dworks wrote:cannot install slave render on macos. what i get in terminal is this:
...
Yes, sorry about that. We fixed the issue in the maxOS slave installer and updated the link in the opening post, i.e. that version should install correctly now.
Elvissuperstar007 wrote:MultiTexture - CG-Source ?
How can I do this in octane? I need different textures on the model
Elvissuperstar007 wrote:this is a crutch, why not make normal material like other renderings, 7 years have already passed
OSL)) I am not a programmer, I should not add the render code
coilbook wrote:there is still a bug when using adaptive sampling and if there is 20% of noise left to finish, GPU usage drops from 99% to like 40%-20% Doesn't it make more sense to keep GPU at 100% all the time to finish faster?
Also reflected light through specular material (chrome) and DOF applied to it makes it is very noisy. Anyway to improve it? Denoiser is useless there because of its jumpy blotchy movement, especially for animations .
Would be nice to have temporal denoising like in Disney's approach https://youtu.be/cwFTwrJhJOc
I am not kidding you what took 5000 samples to finish as far as noise in octane 4 now takes 20000
funk wrote:There seems to be a difference with VDB volume rendering comparing 2018 and 2019. The "emulate old behavior" checkbox doesnt fix it
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