UV Emission Data (X-particles)

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UV Emission Data (X-particles)

Postby Buchanero » Wed Sep 25, 2019 9:26 pm

Buchanero Wed Sep 25, 2019 9:26 pm
I'm trying to drive a material colour based on the particle colour - which is in turn being driven by an animated noise node.

The particles are being coloured (black and white gradient) by an animated noise node on a plane. The plane is populated with particles then i'm advecting them. I want to drive a material (a colour gradient) based on the animated noise.

I'm basically doing this tut from Insydium but they insist on using Cycles 4D. :(
https://youtu.be/hycQlFrHFRU?t=3012

I feel it should be easy!? I've created an diffuse tex that has a standard animated noise on it (keyframed one value to get it to show in the Live Viewer - what a pain) but the particles won't inherit the UV Emission data from the material.

Can anyone help or point me in the right direction?
Buchanero
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Re: UV Emission Data (X-particles)

Postby Buchanero » Fri Sep 27, 2019 10:19 pm

Buchanero Fri Sep 27, 2019 10:19 pm
@aoktar - any chance you can point me in the right direction?

I'm thinking i should be able to drive the animated particle colour with x-particles display (use an animated noise shader) then reference that in an Ocatne material to colour as needed??
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Re: UV Emission Data (X-particles)

Postby aoktar » Fri Sep 27, 2019 10:34 pm

aoktar Fri Sep 27, 2019 10:34 pm
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Re: UV Emission Data (X-particles)

Postby Buchanero » Fri Sep 27, 2019 11:00 pm

Buchanero Fri Sep 27, 2019 11:00 pm
Thanks as always Aoktar.

I've had a good look at those previously. They don't address driving a material for particles (attached to the particles) via anything animated. They discuss taking particle parameters and driving material in order to animate - which isn't quite what i'm trying to do.

If there's no way to do it in Octane that's totally totally fine - i'd rather know it's not possible and stop looking for an answer.
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