Phoenix splash and foam is treated as static geometry

Forums: Phoenix splash and foam is treated as static geometry
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Phoenix splash and foam is treated as static geometry

Postby coilbook » Sat Aug 03, 2019 11:51 am

coilbook Sat Aug 03, 2019 11:51 am
Hi,
Can you please fix it where phoenix foam and splash is updated during animation while update static geometry is unchecked. Liquid gets treated as movable proxy but particles don't


And the second bug. During rendering the first a c ouple of frames water looks fine but in frame 3 and up not only render time went up by 100% water is now dark. Another octane mystery. :?: I am not even sure how to trouble shoot it.

Thanks
Attachments
IMG_4829.jpg
IMG_4828.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: Phoenix splash and foam is treated as static geometry

Postby paride4331 » Mon Aug 05, 2019 12:32 pm

paride4331 Mon Aug 05, 2019 12:32 pm
Hi coilbook,
could you shrare your sim please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: Phoenix splash and foam is treated as static geometry

Postby coilbook » Sat Aug 10, 2019 2:42 am

coilbook Sat Aug 10, 2019 2:42 am
paride4331 wrote:Hi coilbook,
could you shrare your sim please?
Regards
Paride



hi Paride,
here is the scene. if you simulate 20 frames and then render the animation foam and splash will be static and wont update because update static geometry is off. So octane is not treating particles as movable proxies. thanks
Attachments
phoenix static.zip
(36.85 KiB) Downloaded 176 times
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: Phoenix splash and foam is treated as static geometry

Postby paride4331 » Mon Aug 12, 2019 2:15 pm

paride4331 Mon Aug 12, 2019 2:15 pm
Hi coilbook,
thnaks, i'm testing new release, I found an issue but i'm not sure is what you said, I sent to developers.
Regads
Paride
Attachments
phoenix static3.rar
(116.98 KiB) Downloaded 194 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: Phoenix splash and foam is treated as static geometry

Postby remKa » Thu Sep 19, 2019 12:16 pm

remKa Thu Sep 19, 2019 12:16 pm
Hello,

did you find a way to get foam and splash animation updated ?
i7 3930K / 1 EVGA Titan Black SuperClocked - 1 GTX Titan - 1 GTX 960 / 32 Gb DDR 3
http://www.remka.fr
https://twitter.com/remKa_
remKa
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris

Re: Phoenix splash and foam is treated as static geometry

Postby coilbook » Tue Sep 24, 2019 10:01 pm

coilbook Tue Sep 24, 2019 10:01 pm
Only with update statistic mesh checked
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Mar 29, 2024 3:22 pm [ UTC ]