Crash when activating in existing project

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Crash when activating in existing project

Postby hcenteno » Thu Sep 12, 2019 2:50 am

hcenteno Thu Sep 12, 2019 2:50 am
I'm trying to activate Octane in an existing project made with 4.23 but I can't get pass the loading materials phase. The engine crashes with the following error. Each time it crashes, a different material is being processed so I can't pin it down to a single material.

Code: Select all
Unhandled exception

UE4Editor_RenderCore!UseVirtualTexturing() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderutils.cpp:1166]
UE4Editor_Engine!VerifySamplerType() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1654]
UE4Editor_Engine!UMaterialExpressionTextureSample::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1746]
UE4Editor_OctanePlugin


Thanks.
hcenteno
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Re: Crash when activating in existing project

Postby hcenteno » Thu Sep 12, 2019 3:09 am

hcenteno Thu Sep 12, 2019 3:09 am
Fixed. Just for reference, some of the textures where marked as Virtual (virtual texture support disabled in settings) so switching them to non-virtual fixed it.
hcenteno
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Re: Crash when activating in existing project

Postby ChrisHekman » Wed Sep 25, 2019 3:35 pm

ChrisHekman Wed Sep 25, 2019 3:35 pm
hcenteno wrote:Fixed. Just for reference, some of the textures where marked as Virtual (virtual texture support disabled in settings) so switching them to non-virtual fixed it.


I found a virtual texture related crash. Should be fixed in the latest build.
ChrisHekman
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