OctaneRender 2019 for DAZ Studio [OBSOLETE]

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OctaneRender 2019 for DAZ Studio [OBSOLETE]

Postby face_off » Sun Aug 25, 2019 2:55 am

face_off Sun Aug 25, 2019 2:55 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue. This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 1 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering an animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher.

Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Standalone 4.00.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)

- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links

Current STABLE build (Octane 2019.1.5)


Previous STABLE build (Octane 2019.1.5)


Release Notes

2019.1.5.51 (06-Mar-2020)
- Removed the setting of the Windows TDR Deley setting when the plugin starts up

2019.1.5.49 (31-Dec-2019)
- Compiled with Octane 2019.1.5
- NOTE: The Octane 2020.1 nodes (such as the Random Walk medium) can be created in the node graph editor, but only appear as an "Unknown" node, and connect be connected to anything

2019.1.4.46 (15-Nov-2019)
- Compiled with Octane 2019.1.4

2019.1.1.46 (07-Oct-2019)
- Compiled with Octane 2019.1.1

2019.1.0.46 (23-Sep-2019)
- Compiled with Octane 2019.1

2019.1.0.45 (25-Aug-2019)
- Compiled with Octane 2019.1 RC3
- Added 4 new Material Layer nodes from Octane 2019.1. The Layer Group node has not been implemented due to having a variable number of pins.
- Added the Vertex Displacement node from Octane 2019.1. The Vertex Displacement Mixer has not been implemented due to having a variable number of pins.
- Added Shadow Catcher material node from Octane 2019.1. The Composite and Layered Material nodes have not been implemented due to having a variable number of pins.
- Added the Round Edges node from Octane 2019.1. Any previous Octane version Rounded Edge Radius settings on material will be lost.
- Added Layer pins to the Diffuse, Glossy, Specular, Metallic and Universal material nodes
- Added Up-Sampler pins to the Imager node (int the Render Settings)
- Added a confirmation dialog when starting a Final render

Paul
Last edited by face_off on Tue Apr 28, 2020 2:21 am, edited 16 times in total.
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby mlru » Thu Aug 29, 2019 9:43 pm

mlru Thu Aug 29, 2019 9:43 pm
Code: Select all
For users with a Regular V4 license


I'm confused.
Does that mean you don't need any of these new subscriptions models?
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby face_off » Thu Aug 29, 2019 10:36 pm

face_off Thu Aug 29, 2019 10:36 pm
Does that mean you don't need any of these new subscriptions models?
If you don't have an Enterprise or Studio subscription, but have an Octane V4 regular license, you can use the "regular" version above. I am unsure on OTOY's long-term plans for this, so suggest you contact them if you have further questions.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby osiosiosi » Thu Aug 29, 2019 11:23 pm

osiosiosi Thu Aug 29, 2019 11:23 pm
face_off wrote:
Does that mean you don't need any of these new subscriptions models?
If you don't have an Enterprise or Studio subscription, but have an Octane V4 regular license, you can use the "regular" version above. I am unsure on OTOY's long-term plans for this, so suggest you contact them if you have further questions.

Paul


Wow ...

does it run with any limitations compared to the studio version?
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby face_off » Fri Aug 30, 2019 7:03 am

face_off Fri Aug 30, 2019 7:03 am
does it run with any limitations compared to the studio version?
No limitations that I am aware of.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby osiosiosi » Fri Aug 30, 2019 8:27 am

osiosiosi Fri Aug 30, 2019 8:27 am
face_off wrote:
does it run with any limitations compared to the studio version?
No limitations that I am aware of.

Paul


Great! Thx for the Info!

I will try it today :-)
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby osiosiosi » Fri Aug 30, 2019 3:50 pm

osiosiosi Fri Aug 30, 2019 3:50 pm
I tryed Octane plugin 4.x and 2019.1 with DAZ BETA 4.12....

Starting a render leads to an instant crash... even if the scene is empty.

Cuda error 999 ...

Any ideas? Can someone confirm?

(4.11 works fine)

17:50:09.391: 3 render engine failures within a minute - giving up! (CRITICAL)
Could not download preview: 2323 (WARNING)
17:50:00.273: CUDA error 999 on device 2: unknown error
17:50:00.273: -> failed to link file
17:50:00.273: device 2: failed to load OSL shader code: error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
17:50:00.273: device 2: failed to compile module 0
17:50:00.275: CUDA error 999 on device 0: unknown error
17:50:00.275: CUDA error 999 on device 3: unknown error
17:50:00.275: -> failed to link file
17:50:00.275: -> failed to link file
17:50:00.275: device 0: failed to load OSL shader code: error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
17:50:00.275: device 3: failed to load OSL shader code: error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
17:50:00.275: device 0: failed to compile module 0
17:50:00.275: device 3: failed to compile module 0
17:50:00.275: CUDA error 999 on device 1: unknown error
17:50:00.275: -> failed to link file
17:50:00.275: device 1: failed to load OSL shader code: error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
17:50:00.275: device 1: failed to compile module 0
17:50:00.291: Render engine failure occured! (WARNING)
17:50:03.274: Render engine failure occured! (WARNING)
17:50:06.274: Render engine failure occured! (WARNING)
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby hamer66 » Fri Aug 30, 2019 4:57 pm

hamer66 Fri Aug 30, 2019 4:57 pm
osiosiosi wrote:I tryed Octane plugin 4.x and 2019.1 with DAZ BETA 4.12....

Starting a render leads to an instant crash... even if the scene is empty.

Cuda error 999 ...

Any ideas? Can someone confirm?

(4.11 works fine)

...


Did a quick check for you

DAZ Studio beta 4.12.0.60 with plugin version 2019.1.0.45.

A simple scene with G8F opens and renders without any problem

only some warnings in the log from the live DB materials auto update.
18:49:07.290: +++++ Plugin running.
18:49:08.546: Could not download preview: 2299 (WARNING)
18:49:08.933: Could not download preview: 2322 (WARNING)
18:49:09.413: Could not download preview: 2323 (WARNING)
Last edited by hamer66 on Fri Aug 30, 2019 5:02 pm, edited 1 time in total.
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby osiosiosi » Fri Aug 30, 2019 5:01 pm

osiosiosi Fri Aug 30, 2019 5:01 pm
hamer66 wrote:
osiosiosi wrote:I tryed Octane plugin 4.x and 2019.1 with DAZ BETA 4.12....

Starting a render leads to an instant crash... even if the scene is empty.

Cuda error 999 ...

Any ideas? Can someone confirm?

(4.11 works fine)







...


Did a quick check for you

DAZ Studio beta 4.12.0.60 with plugin version 2019.1.0.45.

A simple scene with G8F opens and renders without any problem

only some warnings in the log
18:49:07.290: +++++ Plugin running.
18:49:08.546: Could not download preview: 2299 (WARNING)
18:49:08.933: Could not download preview: 2322 (WARNING)
18:49:09.413: Could not download preview: 2323 (WARNING)


Thank u so much!

So it must be my systems fault ... i go bughunting :-D
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Re: OctaneRender 2019 for DAZ Studio [TEST and STABLE]

Postby osiosiosi » Fri Aug 30, 2019 7:04 pm

osiosiosi Fri Aug 30, 2019 7:04 pm
ok .. last thing is solved ..
So i wanted to load a scene now and daz crashes while loading. I checked the crashlog and its showing this info here:

2019-08-30 21:01:12.812 WARNING: QWidget::setLayout: Attempting to set QLayout "" on QWidget "wgtGpuConfig", which already has a layout
2019-08-30 21:01:12.812 WARNING: QString::arg: 1 argument(s) missing in <span style=font-size:9pt>Est. Textures: %1MB, Geometry & other: %2MB, Total Available To Octane: %3MB, Total VRAM: %4MB</span>
2019-08-30 21:01:13.724 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.724 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.724 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.724 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.750 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.753 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.753 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()
2019-08-30 21:01:13.754 WARNING: ..\..\..\..\..\src\sdksource\general\dzcontentmgr.cpp(5198): Empty path passed to DzContentMgr::findBaseDirectory()

When i turn off loading materials from .duf the scene loads just fine into daz ...

What is happening?
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