OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Forums: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby juanjgon » Mon Aug 19, 2019 8:20 pm

juanjgon Mon Aug 19, 2019 8:20 pm
This build has been updated to the 2019.1.0.2 release to fix a critical performance issue in the scene extraction that was affecting some of the Windows builds.

Thanks!
-Juanjo
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby AndyM1969 » Sun Aug 25, 2019 11:28 am

AndyM1969 Sun Aug 25, 2019 11:28 am
You broke the volume!
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby promity » Thu Aug 29, 2019 3:13 am

promity Thu Aug 29, 2019 3:13 am
What about AI upsample? looks broken for me.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby BorisGoreta » Thu Aug 29, 2019 2:32 pm

BorisGoreta Thu Aug 29, 2019 2:32 pm
Material mixer is not working properly, 0% and 100% on material mixer is not the same as overriding the mixer with 2 material inputs.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby electric_eric » Thu Aug 29, 2019 10:00 pm

electric_eric Thu Aug 29, 2019 10:00 pm
Anyone else getting issues with Octane lights in open gl?

If I set a light to Octane light then the open GL display goes into cel shade mode, as if the octane light is a toon light.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby BorisGoreta » Thu Aug 29, 2019 10:03 pm

BorisGoreta Thu Aug 29, 2019 10:03 pm
Yes, you need do disable OpenGL for that light.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby juanjgon » Sun Sep 01, 2019 5:14 pm

juanjgon Sun Sep 01, 2019 5:14 pm
BorisGoreta wrote:Material mixer is not working properly, 0% and 100% on material mixer is not the same as overriding the mixer with 2 material inputs.


Hi,

There is a fix in the 2019.1 RC5 that perhaps is related to your issue. You could check in Standalone if it is fixed while we release a new LightWave plugin build including this core.

Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.

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-Juanjo
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby juanjgon » Sun Sep 01, 2019 5:15 pm

juanjgon Sun Sep 01, 2019 5:15 pm
AndyM1969 wrote:You broke the volume!


Sorry, what is broken exactly? How can I reproduce this problem?

Thanks,
-Juanjo
Last edited by juanjgon on Sun Sep 01, 2019 5:17 pm, edited 1 time in total.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby juanjgon » Sun Sep 01, 2019 5:16 pm

juanjgon Sun Sep 01, 2019 5:16 pm
promity wrote:What about AI upsample? looks broken for me.


Sorry, what is exactly the problem that you have with this feature? There is a known issue related to the image distortion at some resolutions ... not sure if you are experiencing this same issue.

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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby Rainbow-3D » Sun Sep 01, 2019 5:45 pm

Rainbow-3D Sun Sep 01, 2019 5:45 pm
juanjgon wrote:
promity wrote:What about AI upsample? looks broken for me.


Sorry, what is exactly the problem that you have with this feature? There is a known issue related to the image distortion at some resolutions ... not sure if you are experiencing this same issue.

Thanks,
-Juanjo



To me upscaling (NO AI) works. If I enable AI upscaling option, it crash the system (computer reset).

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