Hi, I've trying to animate some moving ground fog on a shot, using an Octane Procedural Volume. I've linked a Lightwave turbulence node to the scattering input and animated the position of the fog, so it slides across shot in time (and you can see the animating texture in the node editor preview!)
But when I set it off rendering, it looks like the texture node isn't re-evaluated every frame - it only does it on the first frame then stays locked for the rest of the render. I noticed this because I stopped a render, and when I restarted it , the fog "jumped" at the point where it started rendering again.
Is there a solution to this, or is it a bug that needs fixing?