Stopping fog haze clipping as it hits objects

Forums: Stopping fog haze clipping as it hits objects
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Stopping fog haze clipping as it hits objects

Postby dsol21 » Tue Aug 20, 2019 4:01 pm

dsol21 Tue Aug 20, 2019 4:01 pm
I'm currently doing a little experiment with displacements and procedural textures. I've created a scene that's starting to look pretty cool, and wanted to add some low-lying fog (using a procedural volume object) in there to increase the sense of scale.

CityDispl_v006.jpg


As you can see, it looks pretty bad where the fog clips the sides of the "buildings". I've tried using an ambient occlusion node to fade off the fog near geometry, so you get a smoother blend, but I can't seem to get it to recognise geometry outside itself.

Anyone got any ideas on how to get this to work better?
dsol21
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Feb 02, 2018 10:12 am

Re: Stopping fog haze clipping as it hits objects

Postby dsol21 » Tue Aug 20, 2019 4:12 pm

dsol21 Tue Aug 20, 2019 4:12 pm
Update - and just as I posted that, I managed to get it working. Well, not exactly as I hoped - but it works for this scene. I just added a gradient node (blended as multiply) and darkened the top and bottom of the fog object texture to fade it out

Here's a render:
CityDispl_v007.jpg
dsol21
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Feb 02, 2018 10:12 am

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Mar 29, 2024 12:56 am [ UTC ]