OctaneGUI scaling

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OctaneGUI scaling

Postby nastid » Sat Aug 17, 2019 9:20 pm

nastid Sat Aug 17, 2019 9:20 pm
Not a bug but worth mentioning.

Using a high DPI monitor and despite scaling, the icons in the OctaneGUI are microscopic.
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Re: OctaneGUI scaling

Postby ChrisHekman » Tue Aug 20, 2019 10:10 am

ChrisHekman Tue Aug 20, 2019 10:10 am
This a conflict we with with unreal's way of handling DPI scaling and the octane window.

I believe you can get octane to the right size by turning "Enable High DPI Support" off. But it will make the unreal editor UI look pixelated.
DPI.png
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Re: OctaneGUI scaling

Postby nastid » Tue Aug 20, 2019 11:07 am

nastid Tue Aug 20, 2019 11:07 am
Tried the setting, unfortunately it didn't change anything, and also didn't make unreal pixelated. This could be because I have a 5k resolution but upping the scaling to 200% doesn't help either.

I imagine 5k is still an edge case but thanks for replying.
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Re: OctaneGUI scaling

Postby ChrisHekman » Tue Aug 20, 2019 1:19 pm

ChrisHekman Tue Aug 20, 2019 1:19 pm
nastid wrote:Tried the setting, unfortunately it didn't change anything, and also didn't make unreal pixelated. This could be because I have a 5k resolution but upping the scaling to 200% doesn't help either.

I imagine 5k is still an edge case but thanks for replying.


It does require you to restart.
Ill check with the octane team if there is something that could be done.
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Re: OctaneGUI scaling

Postby nastid » Tue Aug 20, 2019 2:23 pm

nastid Tue Aug 20, 2019 2:23 pm
Yeah, did try a couple of restarts, no difference.

Thanks Chris.
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