There is an issue with map projection when using a texture to control Albedo in the new Random Walk SSS node.
The only projection type that seems to be working is 'MeshUV'
Other types such as Box, Spherical etc don't seem to function.
Tested using a heavy, geometric pattern (very obvious) and switching from MeshUV to Box just kills the texture. Tried varying degrees of scale, nothing helps.
Be interesting to know if anybody else gets this