aoktar wrote:nejck wrote:Still doesn't work on my end :\
What's version number? Checked latest package, it's working on me.
You Sir have just been PMed!
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aoktar wrote:nejck wrote:Still doesn't work on my end :\
What's version number? Checked latest package, it's working on me.
cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?
tnx
aoktar wrote:cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?
tnx
Set subdivision level to 0?
cirasa wrote:subdivision bilinear it's possible? deactivate only smooth
aoktar wrote:cirasa wrote:subdivision bilinear it's possible? deactivate only smooth
Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!
aoktar wrote:miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version
Where do I plug-in the "RoundEdges" Pin?
regards
Mike
sethRichardson wrote:aoktar wrote:miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version
Where do I plug-in the "RoundEdges" Pin?
regards
Mike
This is a bug. It only exists on the diffuse material.
If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.
Might want to take a closer look here.
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