Hello just a quick question,
I noticed that metal shader in Octane (but also glossy shader ) tend to make very big bright specularity reflection expecially when you light the object with an environment sky or
hdr.
Despite I try to lower tyhe hdr, wok on the exposure sometimes I get very white spots on metal which are a bit too exagerate from my point of view..
I tried everything to minimize them (reflection model, roughness etc) but no way.
Is there something Im missing?
thanks