OctaneRender™ 2019.1 RC1

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OctaneRender™ 2019.1 RC1

Postby haze » Mon Jun 10, 2019 1:26 am

haze Mon Jun 10, 2019 1:26 am
Dear all,

We've now reached the point where stable 2019.1 is in sight. Please let us know if you find any issues, and as always, thank you for testing. We are aware of some minor issues still, but wanted to make an interim release.

We still consider this an experimental build, until we leave the RC status. Please don't use this for production purposes.

Known issues:
  • Noisy results from shadow catcher materials in some cases.
  • Material preview crash on toon materials.
There are also a couple of other issues not yet confirmed.


Please also ensure that you have a NVIDIA driver version 419.x or newer.

Changes since OctaneRender 2019.1 XB2:

  • Upsampler: Fixed info passes crash when using the upsampler.
  • Upsampler: Fixed incorrect render issue with the upsampler.
  • Upsampler: Reverted subsampling settings back to project settings where they were before. Now Upsampling settings are separated into the Imager node.
  • Upsampler: Fixed issue when saving tonemapped HDR. Please note: untonemapped HDR and info passes can not be upsampled currently.
  • Fixed minor error in subdivision
  • Layered materials: Fixed incorrect render result when a layered material is created using the layer pin of a base material
  • Layered materials: Fixed incorrect render result for layered material with medium
  • Layered materials: Fixed IOR tracking in layers
  • Layered material: Split specular layer material into dielectric layer material and coating layer material, and added thin wall option to specular material.
  • Layered material: Fixed inconsistency when one material is shared between multiple material layers.
  • Volumetric spotlight: Fixed the appearance of a "negative spotlight" on surfaces outside the cone. If you need to change the distribution on the emission, please make sure it has a input called "angle".
  • Volumetric spotlight: Fixed possible Lua error if the emitter material is replaced with a non-emitting material.
  • Lua: fixed syntax highlighting for string literals using brackets with equal signs as delimiters.
  • Lua: Fixed crash when a Lua script calls error() without arguments.
  • Changed default affect roughness value to 0.5.
  • Fixed universal material not recognizing the medium when albedo is not black.
  • Fixed upsampler and subsampling being coupled. These now operate independently.
  • Fixed material preview render failure.
  • UI: Decoupled subsampling and upsampling.
  • UI: Fixed resizing of device manager list box. Added a few other cosmetic fixes and improve keyboard focus behaviour.
  • Removed incorrect contributions from hidden render layers in light passes.
  • Allow SDF inputs on all OSL node types.
  • Fixes and improvements for the geometric primitive.
  • Remove page locking requirement for denoiser. In some cases this will improve system stability.
  • Fixed coating layer being affected by IOR map / anisotropy in universal material.
  • Fixed universal material incorrectly rendering when transmission is white and diffuse is black.
  • Fixed metallic material having a flipped normal.
  • Fixed denoiser failing the second time it is used because of an allocation issue.
  • Fixed some rounded edges artefacts when rendering at small scale.
  • Fixed Cryptomatte export crash
  • Fixed apparent freezing of progress bar when loading a large scene and compressing a texture at the same time.
  • Fixed region lasso when using upsampling.
  • Changed Vertex displacement mixer to have dynamic pins to be consistent with other nodes such as geometry group, layer group, etc.
  • Fixed backface shading for microfacet BRDFs
  • Fixed incorrect normals in some info passes.
  • Fixed multiple SDFs in a scene having incorrect bounding boxes.
  • Fixed volume rendering artefacts when viewing a volume with another volume's bounding box in the way.
  • Fixed flipped normals in some scenes.
  • Fixed crashes when doing material preview of any materials that use object transforms.
  • Fixed OSL named matrices.
  • Fixed displacement anomaly when height is set to zero.
  • Fixed alpha channel missing when using AI Upsampler.

Downloads

Downloads for users with an Enterprise subscription license

OctaneRender Enterprise 2019.1 RC1 (Windows installer)

OctaneRender Enterprise 2019.1 RC1 (Windows zip)

OctaneRender Enterprise 2019.1 RC1 (Mac OS)

OctaneRender Enterprise 2019.1 RC1 (Linux)

Downloads for users with a Studio subscription license

OctaneRender Studio 2019.1 RC1 (Windows installer)

OctaneRender Studio 2019.1 RC1 (Windows zip)

OctaneRender Studio 2019.1 RC1 (Mac OS)

OctaneRender Studio 2019.1 RC1 (Linux)

Downloads for users with a regular V4 license

OctaneRender 2019.1 RC1 (Windows installer)

OctaneRender 2019.1 RC1 (Windows zip)

OctaneRender 2019.1 RC1 (Mac OS)

OctaneRender 2019.1 RC1 (Linux)


Happy rendering
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby linograndiotoy » Wed Jul 10, 2019 8:36 am

linograndiotoy Wed Jul 10, 2019 8:36 am
Awesome!
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby PolderAnimation » Wed Jul 10, 2019 8:50 am

PolderAnimation Wed Jul 10, 2019 8:50 am
congratulations! going to give this one a try!
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Jolbertoquini » Wed Jul 10, 2019 11:26 am

Jolbertoquini Wed Jul 10, 2019 11:26 am
Hi Guys,

Congratulations for the update, I tested aswell with a lot scenes here please check this posts:

https://render.otoy.com/forum/viewtopic.php?f=33&t=72084&p=365551#p365551
https://render.otoy.com/forum/viewtopic.php?f=24&t=71916&p=365548#p365548


Hi There,

After using this version for a while I find a interesting bug problem, compare to Octane 3.06 and the 4.05 there is a clear slowdown on the sampling at 3.06 I have "25ms/sec" I have in 10 seconds close to "400s/px" and at 4.05 I have "0.020ms/sec" sometimes lower like "0.01ms/sec" and get "1s/px" after 25 seconds :o which is crazy slow after one minute I still get 4 samples, I also tried on 2019XB2 for test is compiling the scenes really slow but the samples is better getting more close to the "25ms/sec" of the 3.06 but freezes at begging and after is getting unstable sampling, between "0.020ms/sec" to "10ms/sec".

I tested same scene with a 1080ti windows 10, also with sets on windows 7 and different GPU 700's and 900's series same results.

I could share the scene but I need on private for security and private reasons.

Please let me know.

Best,
JO


I think there is a sampling problem also scene consistency between versions in look I will post here images aswell but look are different and "ms/sec"

Best,
JO
Attachments
Screenshot_7.jpg
Preview 2019RC1
Screenshot_5.jpg
Preview 3.06/4.05/2019XB2
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby andrear » Wed Jul 10, 2019 11:34 am

andrear Wed Jul 10, 2019 11:34 am
first glance:
it seems to works at -30% speed respect to build 4.05 and it gives some artifacts on otherwise regular mesh/materials.
cheers,
andrea
Attachments
BAGNO B2+.png
same file setting 4.05
2019 1 RC1 a.png
same file setting 2019 RC1
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Jolbertoquini » Wed Jul 10, 2019 11:37 am

Jolbertoquini Wed Jul 10, 2019 11:37 am
Hi Guys,

After futher investigation on this scenes theres is something strange is the same orbx just opened on different version of Octane.

The amount of triangles is changing we use alembic and on the scene we have instances ? maybe is a instance thing? new updates after 4.05 doesn't recognize Alembic instance?

Best,
JO
Attachments
Screenshot_11.jpg
Screenshot
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby cirasa » Wed Jul 10, 2019 12:19 pm

cirasa Wed Jul 10, 2019 12:19 pm
in displacement vertex it is possible to deactivate the smooth subdivision? subdivision bilinear it's possible?
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Jolbertoquini » Wed Jul 10, 2019 12:24 pm

Jolbertoquini Wed Jul 10, 2019 12:24 pm
Hi Guys,

me again, I can explain more in details the bug, for examples Maya has two types of Instances, one is the "instancer and instance" they are two different types when we get this alembic has also different types, until 3.06 it was supported the instances and instancers but after from 4.05 is only support instancers not the commun instance when using alembic for mesh of course.

I will set a scene and add here for download test.

Best,
JO

UPDATE:

Scenes attached here. Please also pay a close attention on memory usage at the same scene? 3.06 uses close to 285mb, 4.05 uses 495mb and 2019RC1 uses 616mb ? there is a huge increase and this is the one with the instancing working.
Attachments
Instances_instancer_Preview.jpg
comparison of instances
LookDev_2019_v08_instancer.orbx
Instancer
(9.54 MiB) Downloaded 299 times
LookDev_2019_v08_instances.orbx
Instances
(9.59 MiB) Downloaded 282 times
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby Kalua » Wed Jul 10, 2019 2:24 pm

Kalua Wed Jul 10, 2019 2:24 pm
andrear wrote:first glance:
it seems to works at -30% speed respect to build 4.05 and it gives some artifacts on otherwise regular mesh/materials.
cheers,
andrea


Isn´t this artifacts caused by rounded edges?
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Re: OctaneRender™ 2019.1 RC1 [latest 2019.1.x]

Postby andrear » Wed Jul 10, 2019 3:26 pm

andrear Wed Jul 10, 2019 3:26 pm
@Kalua
yes, they come 99% from there but you'd expect to read the same behavior from the same command lines on the 2 builds. if not it could mean that something is working incorrectly.
cheeers,
andrea
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