baking textures without lighting effects

Forums: baking textures without lighting effects
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

baking textures without lighting effects

Postby b.o.p » Fri May 24, 2019 3:54 pm

b.o.p Fri May 24, 2019 3:54 pm
hey how do you bake out your materials to simplify over complex shaders, ie once we have built our material id like to bake out all the individual maps WITHOUT shadows from the lighting source, i have tried using the render layers and see there is no channel for metalness, so I presume octane works from a spec gloss point of view which is fine , but when I look at the maps some of them contain lighting data, which maps should i include on the render layer passes for making my material again from my saved maps at the end ? so far i have ticked all the "Material Passes" but they don't include a normal or bump map selection where do i find those selections for baking out ?

cheers
|| AMD Ryzen 1800X @4Ghz || CROSSHAIR VI HERO || 16Gb Corsair 2666Mhz || 2 x GTX 1080 Ti 11Gb ||
b.o.p
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Tue Apr 17, 2018 8:21 pm

Re: baking textures without lighting effects

Postby J.C » Mon May 27, 2019 9:37 am

J.C Mon May 27, 2019 9:37 am
If your lights are made of Emission textures there is a checkbox to disable shadow generation on such node.
If you want to keep them enabled you can use Render Passes and select only Ambient light pass which does not contain any shadow pass. Of course for ambient light you need to set up some simple environment with a simple colour node or Octane sky & sun environment lighting.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1721
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Return to Blender


Who is online

Users browsing this forum: No registered users and 11 guests

Thu Apr 18, 2024 1:03 pm [ UTC ]