hey how do you bake out your materials to simplify over complex shaders, ie once we have built our material id like to bake out all the individual maps WITHOUT shadows from the lighting source, i have tried using the render layers and see there is no channel for metalness, so I presume octane works from a spec gloss point of view which is fine , but when I look at the maps some of them contain lighting data, which maps should i include on the render layer passes for making my material again from my saved maps at the end ? so far i have ticked all the "Material Passes" but they don't include a normal or bump map selection where do i find those selections for baking out ?
cheers