Hello
I'm trying to render some turbulence fd smoke animation.
While everything renders fine, the simulation is 100% thick everywhere, compared to the turbulence smoke shader, the original turbulence smoke shader allows to get smoke with an opaque center and thin dispersion around the core.
Is there a way I can modulate the thickness / opacity of the rendered smoke in Octane? Not talking about sub scattering or illumination, really get variations on the smoke.
Thank you