Hi Paul,
There is a bug in all the version (2018.1, V4, V3). If an wearable object (shoes / clothing) has a surface named 'Face' and the wearable object is fitted to the character, the plugin does not show the surface name 'Face' under the Materials Tab for that wearable object. You cannot set any materials for it as the surface is not recoganized. I had faced this earlier but never could figure out why the material would not set on that surface. Today I noticed that the 'Face' surface itself was not being shown in the Octane Material Tab. Clicking on the surface in Octane Viewport to edit it in NGE actually loaded the 'Face' material of the character in the NGE.
- Original Daz Surfaces which includes 'Face'
- DazSurfaces.jpg (13.82 KiB) Viewed 6391 times
- In Octane, the 'Face' is missing
- OctaneSurfaces.jpg (8.63 KiB) Viewed 6391 times
- Sample render that show the material in the Daz Viewport and the missing material in the Octane Viewport
Now if I were to load the same wearable object (shoes in my case) in an empty scene, the 'Face' will show up under the Octane Material Tab and in the Octane Viewport everything will be okay.
- 'Face' surface present if there are no characters present on the scene it is fitted to.
- FacePresentIfNoCharacterIsLoaded.jpg (8.75 KiB) Viewed 6391 times
- The 'Face' material renders in Octane Viewport as long as there is no character on the scene it is fitted to.
Hope you can resolve this.
Best regards,
Rajib