OctaneRender 4.04 for LightWave Production build 4.04.0.0

Forums: OctaneRender 4.04 for LightWave Production build 4.04.0.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender 4.04 for LightWave Production build 4.04.0.0

Postby juanjgon » Thu Apr 18, 2019 10:45 am

juanjgon Thu Apr 18, 2019 10:45 am
Hi,

This is the latest stable release of the OctaneRender™ 4.04 for LightWave™ plugin version 4.04.0.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 4.04 core.


License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:

  • Overhauled geometry engine that dramatically reduces compilation times.
  • Support for out-of-core geometry.
  • AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
  • AI Denoiser: Cleans up your render, which can dramatically cut render times.
  • Global light inclusion/exclusion.
  • Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
  • Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
  • UDIM support via the new image tile mode in the texture image node.
  • Dirt support in the info channel passes / kernel.
  • Overall performance improvements in the render engine and in loading HDR and OBJ files.
  • Support to capture direct and indirect light separately in the light render passes.
  • Support for emission on sphere primitives.
  • Planetary environment node.


Release 4.04.0.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 4.04.0.1 subscription license (Version 4.04.0.1 Updated to support network rendering!)
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 4.04.0.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 4.04 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 04_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 4.04.0.1 (VR SUBSCRIPTION ONLY)
=============================================

* PLUGIN FEATURES AND FIXES:

- Addressed the support of the network rendering in the vr subscription builds.


=============================================
RELEASE 4.04.0.0
=============================================

* OCTANE FEATURES AND BUGS FIXED:

- Fixed a dongle activation issue.
- Fixed exporting scenes from plugins that contain animated transforms with zero matrices.
- Fixed a crash when stopping render, and then previewing a material in the node stack. This also caused crashes in plugins that use the same mechanism to render thumbnails and material preview tiles.
- Fixed a crash during activation on some machines with RAID setups.
- Fixed denoiser black pixels.


=============================================
RELEASE 4.03.0.0
=============================================

* PLUGIN FEATURES AND BUGS FIXED:

- Fixed the problems related to the wrong ordering or mising UDIM textures.
- New volumetrics phase node that can be used to animate this parameter in the volume and scattering medium nodes.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed black pixels from denoiser.
- Added sheen and coating normal and bump maps.
- Fixed volume step length being locked to 4 when using absorption or scattering medium with alpha shadows disabled.
- Fixed caustic blur for clear coat layer of universal material.
- Fixed "visible on specular" emitter option when used with universal material.
- Fixed black material render on Octane BRDF when using 0 roughness.
- Allow greyscale images as opacity maps, as it was in V3.
- Fixed "affects alpha" option of specular materials when "keep environment" is enabled. (fixed the refraction pass erroneously including the environment in that case)
- Fixed universal material (transmission only) with roughness 0 rendering incorrectly.
- Fixed excessive noise in universal material when used with a medium node.
- Increased max number of alpha intersections, which fixes some scenes that have a lot of alpha maps.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun Sep 01, 2019 6:06 pm, edited 5 times in total.
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby KVNOODLES » Thu Apr 18, 2019 12:40 pm

KVNOODLES Thu Apr 18, 2019 12:40 pm
Thank you Juan !

You don't imagine how much time I'll win with the volumetric phase node fix...

You rocks !

Thanks !
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby giacob » Thu Apr 18, 2019 12:53 pm

giacob Thu Apr 18, 2019 12:53 pm
Hi
since i have upgraded from 3 to 4 following your procedure u showed i cant use Octanerender; every time i open LW it says it could find the required licences and i have to close all istances of Octane elsewhere though i have none open... what can i do?
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby Lewis » Thu Apr 18, 2019 1:09 pm

Lewis Thu Apr 18, 2019 1:09 pm
Great, thanks very much, i waited for ALPHA fix since 3.08.5 :D.
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby juanjgon » Thu Apr 18, 2019 3:54 pm

juanjgon Thu Apr 18, 2019 3:54 pm
giacob wrote:Hi
since i have upgraded from 3 to 4 following your procedure u showed i cant use Octanerender; every time i open LW it says it could find the required licences and i have to close all istances of Octane elsewhere though i have none open... what can i do?


What kind of license do you have? I think that it could be easier if you send an email to the support team, that has access to your license details, including your user name and error messages that you get after trying to activate the Standalone and/or the plugin.

[email protected]

Thanks,
-Juanjo
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby giacob » Thu Apr 18, 2019 4:47 pm

giacob Thu Apr 18, 2019 4:47 pm
OctaneRender Standalone 4
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby giacob » Thu Apr 18, 2019 4:47 pm

giacob Thu Apr 18, 2019 4:47 pm
OctaneRender Standalone 4, i upgraded free from 3, ok i will send an email , thanks
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby KVNOODLES » Thu Apr 18, 2019 4:55 pm

KVNOODLES Thu Apr 18, 2019 4:55 pm
Hi Juan,

The Standalone 4.03 and Octane Lwplug 4.03 doesn't work with my dongle...
Anyway the standalone 4.04 works perfectly.
May I download a 4.04 lwplug somewhere ?

Thanks.
KVNOODLES
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby juanjgon » Thu Apr 18, 2019 8:44 pm

juanjgon Thu Apr 18, 2019 8:44 pm
KVNOODLES wrote:Hi Juan,

The Standalone 4.03 and Octane Lwplug 4.03 doesn't work with my dongle...
Anyway the standalone 4.04 works perfectly.
May I download a 4.04 lwplug somewhere ?

Thanks.


I'll try to update this build including the 4.04 Octane core as soon as possible. Unfortunately, it was released too late, when this build was already done.

Thanks,
-Juanjo
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Re: OctaneRender 4.03 for LightWave Production build 4.03.0.0

Postby KVNOODLES » Fri Apr 19, 2019 12:21 am

KVNOODLES Fri Apr 19, 2019 12:21 am
No worries,
I'll wait for 4.04.

Thanks !
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