So apparently unity has a Read/Write flag for model assets. This is turned off for your model assets.
To fix the issue you need to turn it on.
Otherwise unity will refuse OctaneUnity access to the mesh data.
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Not allowed to access triangles/indices on mesh 'Prop_Game_Console' (isReadable is false; Read/Write must be enabled in import settings)
Strangely, unity only gives this error when the mesh data is accessed from a monobehaviour script.
Since we use a unity component for the recording process to drive updates, this error only happens while recording.
I'll see if there is something I can do for the next build. But for now the fix should be to turn the read write to enabled in the import settings.