haze wrote:As Vijay said, please try to use new Vertex displacement node. Not texture displacement.
If you did, please send us the scene, because we can't reproduce this kind of tearing with the new vertex displacement system.
What then is the meaning of the texture disp? I need to make an incredibly large level of smoothing of the model with vector displacement to achieve detail. With so many polygons, Cinema will simply refuse to work. The displacement should not work this way. In vray, redshift, corona, it works as it is usually expected, and not as yours.
In Redshift, I can create a plane from one polygon to get an displace with good detail without shattered holes.
The meaning of the disp is that with a small number of polygons to achieve great detail surface. What you propose to do is contrary to the meaning of the disp using.
Vertext disp I could always do without octane, the standard displace modifier in Cinema.