OctaneRender 2018.1 for Houdini Production build 2018.1.0.7

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OctaneRender 2018.1 for Houdini Production build 2018.1.0.7

Postby juanjgon » Sat Mar 16, 2019 7:14 pm

juanjgon Sat Mar 16, 2019 7:14 pm
Hi,

This a production release of the OctaneRender™ 2018.1 for Houdini™ plugin compiled with the Octane 2018.1 core. This 2018.1.0.7 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2018.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer. There have been some critical fixes in this newer version.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the Houdini plugin the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane OBJ spare parameters to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" VOP nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Vectron OSL geo rendering.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane OBJ spare parameters to configure the volumes and OpenVDB rendering to work with SDFs.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • GPU compressed textures are now cached (big time saver for many - based on your V4 feedback )


Release 2018.1.0.7 Enterprise subscription license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 2018.1.0.7 Studio subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 2018.1.0.7 Demo
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2018.1 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes
=============================================
RELEASE 2018.1.0.7
=============================================
* PLUGIN FEATURES AND FIXES:

- Added support for Houdini 17.5
- Added support for the Vectron OSL geo rendering feature:
+ New option in the OBJ spare parameters, "Vectron" tab, to enable and configure any OBJ node as a vectron object.
+ New "Vectron OSL" VOP node.
- Added some additional code to avoid a rare case of scene corruption related to the OBJ spare parameters.
- Fixed a problem with the LiveDB materials including blank space characters in the material name.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed noise in shadow pass when using uniform color environment.
- Fixed there sometimes being dark pixels on the top left of the denoiser output.
- Fixed UV set 2 not working on displacement triangles.




Happy rendering,
Your OTOY Team
Last edited by juanjgon on Tue Apr 23, 2019 10:47 pm, edited 3 times in total.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Sat Mar 16, 2019 8:00 pm

juanjgon Sat Mar 16, 2019 8:00 pm
This is a test scene about the new Vectron feature, if you want to check how it works ...

Thanks,
-Juanjo
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unit_tests.rar
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby sfshook » Sat Mar 16, 2019 10:08 pm

sfshook Sat Mar 16, 2019 10:08 pm
Hi,
I got the error message when I started Houdini.

Thank you,

Steve
Attachments
2019-03-16_16-05-13.jpg
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby dearthman » Sat Mar 16, 2019 10:39 pm

dearthman Sat Mar 16, 2019 10:39 pm
sfshook wrote:Hi,
I got the error message when I started Houdini.

Thank you,

Steve


Same error for me as well.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Sat Mar 16, 2019 10:53 pm

juanjgon Sat Mar 16, 2019 10:53 pm
This seems a problem with the houdini.env file PATH variable. Can you please attach your houdini.env files to check them here? You should also check if the Octane 2018.1 Standalone works fine in your system.

Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby dearthman » Sat Mar 16, 2019 11:19 pm

dearthman Sat Mar 16, 2019 11:19 pm
Hi Juanjo! Thanks for the prompt response. You are right I missed the /bin addition to one of the .env file paths. Seems to work fine now!
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby sfshook » Sun Mar 17, 2019 12:15 am

sfshook Sun Mar 17, 2019 12:15 am
Hi, Juanjgon,

I have attached the env file.

Thank you,

Steve

For some reason I can't see if the file uploaded, it is very short.

#Octane In
HOUDINI_DSO_ERROR = 2
PATH = "$PATH;"C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64\bin;$PATH"
HOUDINI_PATH ="C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64;&"
#Octane_2018 Out
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Sun Mar 17, 2019 12:57 am

juanjgon Sun Mar 17, 2019 12:57 am
sfshook wrote:Hi, Juanjgon,

I have attached the env file.

Can you please remove the first "$PATH" string in the PATH variable?

Code: Select all
HOUDINI_DSO_ERROR = 2
PATH = "C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64\bin;$PATH"
HOUDINI_PATH ="C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64;&"



Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby sfshook » Sun Mar 17, 2019 2:09 am

sfshook Sun Mar 17, 2019 2:09 am
Hi Juanjgon,

I change the env file to:

#Octane In
HOUDINI_DSO_ERROR = 2
PATH = "C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64\bin;$PATH;"
HOUDINI_PATH ="C:\Users\Steven\Documents\Octane_2018.1.0.7_Houdini_Win64\Octane_2018.1.0.7_Houdini_17.5.173_Win64;&"
#Octane_2018 Out

Now I didn't get the error.
Thank you for the help,
Steve
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby sfshook » Sun Mar 17, 2019 2:45 am

sfshook Sun Mar 17, 2019 2:45 am
Juanjgon,

I get this console message now I do have the subscription (I think so anyways).

*** OCTANE API MSG: ORC user subscription status could not be retrieved: The server returned a client-side error with HTTP code: 401
*** OCTANE API MSG: ORC subscription status cannot be found

It doesn't seem to bother any of the actions.

I have attached my subscription screen shot.

Thank you,

Steve
Attachments
2019-03-16_20-40-52.jpg
Octane subscription
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