meierdesigns wrote:The decision to not support ASE with Octane is such a poor decision. Almost all my projects use ASE. The regular shaders from Unity are just very poor.
ASE is a very good plugin. However supporting any third party plugins is ill-adviced because of numerous technical issues. It is not really a decision on our part.
I agree that the regular shaders are limited in scope. We have added octane override materials to give users the ability to add more complex and dynamic materials.