Hello all !
I'm trying my first animation with camera morph, but I'm running some issues.
I've got a scene with 2 moving octane cams, and a camera morph setup. The morph itself woks fine switching cameras, but when I select the morph camera and render it, the camera imager is like turned off (having a non linear and burned image) and I loose depth of field too.
How can I use camera morph with different octane cam having different settings, and keep the camera imager, post processing and depth of field ?
Thank you in advance for your answer